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Not responsible for damaged goods.
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No, can't be Japan, they have nearly no military cause of their surrender after WW2. They aren't allowed to have any major military.Originally posted by Klandri View PostBrazil? I'd rather guess Japan or something...
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As long as they're not all VTOL like in the other series, I'm good.
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Or naval units could be more like buildings. Aircraft carriers like airfiels and battleships be like a smaller scale of superweapon. But you still have land airfields and normal superweapons so you don't miss out on that stuff on dry maps.
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Yeah, more civilian buildings destroyed, easier for GLA to recruit.
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Has anybody thought that the EU might not be replacing the USA but China? The EU would have a huge population and they might just look high-tech. They probably won't use nukes but other similar superweapons still need to be considered.
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They should have sub-factions and they should be more like the way they were in Zero Hour than in Kanes Wrath.
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It should have naval units, but big ones like battleships and aircraft carriers should be WAY up on the tech tree.
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Wait, by those scenes, do you mean those awesome videos at the end of TS missions where they had the victory scene stuff? I remember on some when you lost the enemy's flag just appeared, waving.
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Exactly, really, I think the cartoony style of RA3 fits with the series.
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You should read the book. The movie was awesome, but the book was better. It has a lot more details(Haymitch falls off stage during tribute drawing).Originally posted by stormgear View PostHmm, now I wanna read the book after watching it. As that would have more detailed stuff imo.
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Favorite part of Red Alert
Favorite part of Red Alert
Post your favorite things about the Red Alert series here. My favorite thing is uniqueness and absolute ridiculousness of it all!
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I remember a poll for a Generals 2 commercial. Perhaps this is part of a clip for it. It would certainly work in a commercial.
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Well they could base it off of RA3's terrain/LOS code.
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Thank you, I just noticed it on my computer.Originally posted by Kyang View Post
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I'm not exactly sure you saw what I said. Compromise does mean that both sides benefit. As for coding, they seriously have a year to figure that out, that's more than enought time.
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I think we can reach a compromise here. Do you remember how in RA3 had the effect of line of sight can't see over cliffs? What if going uphill, line of sight will decrease, along with range. Also, units can't see the other side of a hill, unless of course aircraft.
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Please excuse me, I'm somewhat retarded, what exactly is Origin?
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Actually, now that I see more and more posts, I think it got really off-topic and is now sort of straying back to the original.Originally posted by Imperial-Dane View PostHas it robinson ? Trying to stay on topic here. Might be those other fellows who just seem keen on extreme conservatism from fear of the new.
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YES!!! Although more people still play Zero Hour than the base game.
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Wow, this has really strayed from it's original topic.
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Your right, I should be more quiet. Let's hope Incia doesn't see this.Last edited by robinson01; 04-05-2012, 01:26 PM.
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I think people from USA should be called americans because Statian makes no sense, and if you from an (no offense) obsure state like Connecticut or Iowa, people will be all, "And what magical faraway kingdom is that child?"
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Oh, ok, thank you.
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ranks under names
ranks under names
not to sound stupid or anything, but why are there ranks under names? i get why there are the moderator and global community manager ones, but what about the others? what do they mean? -
They really should make a C&C4 hating group. I think that's been long overdue.
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Was abut to say there's a thread on this.
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Exactly!!!!! How did EA even let that pass!?!?!?Originally posted by P1nkalicious View PostI probably do. I think it retained C&C's simplistic gameplay while ditching economy and teching, therefore highlighting the crappy combat mechanics. It pretends to be a tactical game whilst shaming EA and the RTT genre.
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Oh, how I love sarcasm. My favorite is ironic sarcasm, sarcasm that is ironically true.Originally posted by Cypher[CS] View PostIt was a joke.
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Generals 2 is supposed to be the near future of the real world, so why not? I think I saw ads for stuff one of the Ghost Recon games once(or something like that).
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And when I said the USA thing, I didn't mean they would be dominant, it would be like EU and USA switch, with EU being giant superpower, and the USA being part of that rest of the world that just goes along with whatever giant superpower does. Except more vengeful.
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Really, I don't care who the factions are, as long Generals doesn't go Red Alert/Tiberium. And I say that as an American.
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OK, fine, please disregard my post. I just panicked because those are key-words that describe C&C4, and I'm pretty sure we don't want that. So to clarify what I'm saying, I do not think you support C&C4 in any way. If it's possible, I think you despise that game more than I do. In fact, now that I think about it, I kinda like your idea.
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Sounds good, very good. I like the idea. Perhaps each faction's mercenary would have different skin/voice so you don't have EU working withGLA?
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Maps that cost $9000? It depends, are they 9000 maps that will freakin blow my mind? Or is it one, crappy map?
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You say that like I support C&C4. Also, I never said anything about cover, suppression, outflanking, or fields of fire. I simply said that what he's saying sounds like C&C4.Originally posted by P1nkalicious View PostYou have got to be a troll, because C&C4 was a tactical game without tactics. All you do is spam. There's no complex cover system, no suppression, no outflanking, no fields of fire, the game is shite.
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If there is USA, it will probably be a shadow of it's former self, allying with GLA on the terrorist attack that kills politicians, activists, etc. In the end good guy EU will discover this and attack USA. Some big Superweapon is threatening EU, so in big showdown, USA is defeated once and for all.
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That was freakin amazing. And to all you people complaining about "high-tech" missles, there was only one small difference from modern day missles, blue flame.
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Tactics? RA3? Micromanaging? Do you WANT C&C4???Originally posted by Borreh View PostAm I the only person on those forums which thinks that actual tactical combat is not only immersive but also fun?
The best parts of C&C are the fights, especialy those which aren't dealt with in 20 seconds and you have actualy two forces struggling over said area of the map for a longer period time. I dislike the majority of the game being "send units to point A -> go to base do x y z then order units at point B to do f -> check the result of combat at point A". I enjoy multitasking, base building and C&C economy, but the fight themselves are too often a short, tactic-less result of your pre-fight actions. Not that preparing for a fight doesn't matter, but it's just sad that combat has such a relatively small screentime in a war game - Too often fights are taking place offscreen when you are busy with something else.
My best memories are from RA3 when I menaged to stop an assult of Apocalypse tanks on my defensless base with a good micro of just a few rocket troopers at max. I think such things take place too rarely.Leave a comment:
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If there is a USA, thcommando could have Power/Exosuit. Anything more than that would be Tiberium universe.
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Hm...... that sounds familiar...Originally posted by Broilerboy View PostWhat do you think about adding a General profile campaign mode in which you could level up your general in different aspects. This could allow you to upgrading your units across games and chosing different paths such as being support focused, tank focused or infatry focused etc.
Tell me what you think about this idea?
Well, until I figure it out, I'll go play C&C 4 with everyone else even though I complain about it all the time!!!Leave a comment:
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YES!!!!!!!!!!!!! I want freakin huge maps!!!!!!!!!! Generals too, but I also want the option of the Normal Vanilla Faction too.Originally posted by Ramer View PostIve been playing the whole command and conquer series since it began in 1995, all I can tell you is Generals Zero Hour was my all time favourite. but it was lacking in 2 Major Things..1) Map Size ..they need to be bigger in order to allow 8 player matches to be all out brawls (small maps are no good for 8 players), 2) Make sure it doesnt crash when 8 players are playing with all on high (due to cache memory in windows). When i say large maps I mean similar in size to those in "Supreme Commander".
Stick with what works, don´t kill the game the way EA killed Tibierum sun 4 (WE LOVE MAKING BASES!!!!!) WE LOVE BIG MAPS!!! WE DONT LOVE CRASHES, AND WE LOVE 8 PLAYER SKIRMISHES!!!!!
also ZERO HOUR BEING ABLE TO CHOOSE DIFFERENT GENERAL TYPES WAS A GENIOUS IDEA!! PLEASE KEEP THAT AVAILABLE ALSO.
I could care less about anything else, as its just the topping on the cake, but the above is very important.
Thank you.Leave a comment:
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They tried a different way to win in C&C4. You could'nt eliminate your opponent, and it really just got annoying like, "I just killed you! Why are you still trying to attack me!!!" Really they should just stick to I killed you, I win.
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An addition to that would be as the building is destroyed, it would be able to hold less infantry as a way to encourage players to rebuild structures.
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Really, I think it would be cool if they did that, but I don't think they will do it.
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Slow down there, this is Generals 2, not Red Alert 4.Originally posted by P1nkalicious View PostWhat would be interesting is if one faction used MCV's.
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Yes. BIOWARE! PUT THIS IN GENERALS 2!Originally posted by hellodean View Postinfantry would gain more use if the trees wernt able to be run down,
if there was terrain only accessible to troops (like emperor)
as in access up cliffs only to troops,
fox holes,
trenches,
ability to hide behind creates/sandbags/dumpsters etc,
hide in rubble of damaged or destroyed buildings
camouflage in trees/bushesLeave a comment:
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Yes, but as you said, infantry garrison buildings and Angry Mobs do no such thing.Originally posted by Borreh View PostIn Generals 1, an angry mob could take on multiple tanks and individual infantry and win.
Your argument is invalid.
More control doesn't mean a better game. You could aswell want to click on enemy each time you want your units to shoot, that's also more control. Just kinda' results in horrid gameplay (Unless you're a psycho like AGM).
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I still think that the only way to get infantry functioning properly is to put them in squads. Otherwise they are either useless without spamming, or ridiculusly overpowered compared to vehicles. Neither of those is good.
But I still think the basic way infantry is treated in RTS games is wrong. Why? They act like small vehicles that are cheaper and can garrison buildings. Which also required a riddiculus amount of micro.
Just to get infantry into a building, you need to click on them, click on the building, they get in.. You loose control because apparently getting inside a building puts them in a completely different plane of existence. When you want to move them out, you click on the structure, then on a button which is on the edge of the screen.
Why can't we have it the real way: You order the units into a building, then they just enter it and instead of dissapearing from existence, they use it as very heavy cover? That's how it works in the real world. Soldier enter the building and that's it.
In short, this should work the same as moving infantry to any other area of map, just with heavy cover. No additional clicking and stuff.
Originally posted by Borreh View PostYour argument is invalid.Leave a comment:
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In C&C3, the Command and Conquer game with squads, a Commando(individual soldier) could easily take out a Militant Squad(large squad). Therefore we come to the conclusion Commando>Militant Squad, or Individual Soldier>Squad. According to that, we should do Individual Soldier instead of Squad.
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You mean kind of like what they did in RA2, but just at a higher scale?Originally posted by ace40k View Postinstead of having generals as in zh, you should be offered to select nations:
european union:
- germany: better armored but slower units, heavy tanks available
- france: more firepower for units but slower rate of fire, small nukes available
- united kingdom: better infantry but costly, sas special forces available, trenches available
gla:
- saudi-arabia: straightforward army (heavy tanks, aircraft), but no real sneaky tactics
- iran: more dirty tactics (chemical/nuclear weapons), but lack of heavy units
- syria: fanatic army, fast units, but lack of heavy tanks/toxins/aircraft
third factions (maybe asia):
- china: high & cheap infantry reserves, but lacks fast scout units
- russia: cheap heavy armor, but costly aircraft
- india: innovative and durable units, with slightly lower hitpoints per unit thoughLeave a comment:
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It's not China. U.S. and China will be DLC unless there is an Asian Coalition or North American Republic. Please stop making 3rd faction threads, and to the people actually posting on them, your just encouraging them to make more.
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No. I paid for da freakin carpet bomber, I get da freakin carpet bomber, I'm not payin for it again. If you really want to express your "innovation", go to the other thread.Originally posted by AgmLauncher View PostHere's what I want to see in terms of generals powers design:
1. Instead of point and click destruction, I want to see more unlocks. Not necessarily units, but access to upgrades (which still need to be researched) as well.
2. Any non-destructive point and click power should be changed so that it's not so point and click. For example consider emergency repair in ZH vs the equivalent power scrin had in C&C 3. In ZH, you just point and click and its done. Boring. In C&C 3, it created drones that appear on the map that you have to keep your army near in order to heal/repair. This is more interesting. Not much more interesting, but more interesting none-the-less.
3. Any point and click destructive powers should require you to keep spending XP. They should NOT be automatically giving to you on a timer after you earn enough XP to unlock it. Then there will be some proper decision making going on. Say to unlock a carpet bomber requires 1500XP as it currently does in ZH. Then if you want to use it again, you have to spend another 750XP on it after its timer has cooled down. The decision comes as to whether you want to spend that XP on something else. You could spend it on one-time unlocks, or comparatively cheaper support powers.
4. Using the principle above, we could also spend XP on powerful units rather than on boring carpet bombers and moabs. Rather than just unlocking something like the Paladin, you can only buy one of these units when you have enough money to do so. It doesn't even have to be that powerful, maybe something like a couple fully promoted Tomahawks. Basically anything that gives you meaningful choices between huurrrrrr duurrrrrr michael bay powers, and more skillful support style powers.Leave a comment:
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The first problem with this is the view on base building. I'm sorry, but before C&C4 came out, that was 1/2 of C&C. It takes less than five minutes to have a basic base. 40 minutes into the game and your still building your base, how did you survive? Second, saying C&C has no teamwork is far from true, unless your talkin about the A.I.s. And seriously, if you can't defend your base from a couple of Red Guard, you seriously need to practice more. Personally "innovation" is what killed C&C4. If they had actually decided to stick to making it just C&C3 plus more units and better graphics, it would have gone MUCH better. So, really, only half of that really had any problems.Originally posted by ChronoSouls View PostI am not sure what you mean by the term "innovation" since it seems to be used as a broadly stroked paintbrush to say something new to the genre. however when you say it is used to solve problems, I disagree. A problem for example, being a game play mechanic is not necessarily a problem to be solved, but an attempt to try something new.
I think Innovation comes from the idea of being creative instead of a cookie cutter or by chance. Your example of WiC, seemed overextended on the idea that innovation saved 40 minutes of base building, when it was more then that and a little deeper then then there being bases or no bases. WiC implemented a method of playing RTS multiplayer where a person is part of a whole that guides a team to victory other then 1 skilled player single handed-ly winning the game. Team work was invaluable in the game, and no one could just run in and destroy the other team. Plus it gave the idea of roles in a battle field. I thought it was dynamic and interesting. but that is my opinion.
Innovation is *in my terms* forgetting a game formula and trying something new. Sure maybe the Devs thought base building was monotonous, so they cut it and figured lets form something new. Saying they saw a problem seemed a little " broad".Leave a comment:
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Why? Why are we debating over RTT and RTS. It's not like EA never learned from the failure that is C&C4 and make Generals 2 an RTT. If that were the case, EA is being run by a group of former special-ed students.
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please... stop talking about connecting ra and tiberium and gen 2, there's a reason they made them into seperate UNIVERSES!!!
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the answer to your squad problemOriginally posted by P1nkalicious View PostWhy not just have a group of singular soldiers and put them in a control group?
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Shockwave
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im sorry, but no matter how much you shout india and austalia at ea, it won't happenLast edited by robinson01; 02-26-2012, 05:16 PM.
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