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  1. #1
    Lieutenant Colonel GeneralSGJist's Avatar
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    The REason why C&C4 promotesRage Quitters

    With no bases, no eco, essentially no sense of obligation.

    The thing is in C&C4, skill is hardly a steep curve, and there is a limit to how skilled a player can be at this game, but when skilled players use real team work, that is when this game gets serious, unfortunately it turns out to be more then the typical player can handle.

    The only way of beating good team work is good or better team work, and that is just something rarely seen in C&C4.

    As I said, the distribution of obligation in this game is double edged.

    Also after lvl 20, players see no need to stay till the end of a match.

    The entire system actually encourages Rage quits.

    Due to the distribution of obligation, wins and losses are not as important any more. This system has undermined the entire core of RTS, with out even any FPS safeguards like letting players drop in.

    It has decreased the value of victory to the point that people aren't satisfied, and no longer care as much about winning or losing. So at the point the player feel he is haveing no fun, he can rage quit with a clean conscience.

    Think of it this way, if you had to go to the restroom, during:

    A. a classic RTS game (SC2, any other C&C, etc)

    B. C&C4

    C. FPS

    how would you rank your hesitation of leaving the game?


    It goes A, C, B

    Since there is usually nothing you really accomplished that another player can't, and compounded by the lack of any resources or bases or even kill counts in FPS games to hold you there, C&C4 gameplay is just too shallow in the opinion of typical players.

    Rarely do u find those who actually know the depth c&C4 does, such are Lobber and his Sexy time team, mainlly those who are at GR.org.

    Everyone one else here may know, but not care any more, due to the other parts of C&C4 that were so disappointing.

  2. #2
    The thing is in C&C4, skill is hardly a steep curve,
    If it isn't hard to learn then we should have a lot of 'average level' players around already, but sadly that is not the case. If a player thinks he can pick any units he want and blindly steamroll his way to win then he just made himself a nice paper target and a fodder. I doubt any rts game out there work that way.

    Under my experience, CNC4 players ragequit because they already realized that they lost the fight. Simple as that.

    CNC4 is not for the lighthearted where once you lose for one moment you give up, a.k.a. ragequit

  3. #3
    Lieutenant m4dn3ss's Avatar
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    Maybe it's the "No final death" thing, since you can respawn, people go "meh" and quit... IDK
    Yeah the US is getting pwned haha...

  4. #4
    Lieutenant Colonel EddySaf's Avatar
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    Quote Originally Posted by stormgear View Post
    Under my experience, CNC4 players ragequit because they already realized that they lost the fight. Simple as that.
    Yeah ragequiters realized that they lost the fight and throw a rage. You will find ragequiters in every game and blame the person not the game.

  5. #5
    Captain Incia's Avatar
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    If I go and play pubstomp alone, and notice I have 4 retards on my team (sit in spawn, no idea what tib is) then I usually quit and find another game. Because no point wasting time on an already lost match.

  6. #6
    I would say more people quit before the end of a game in older games than C&C 4. Why it's not noticed as much in older games is that the game would end right there. It's more noticable in C&C 4 as the people left over still have to finish the match and the loss of that player quickly becomes apparent.

    Though I agree on the teamwork thing. Doesn't matter how good you are individually; if your team sucks, even a stack of average players working together will steamroll you. In those situations, I wouldn't see any point in playing a clearly lost game.
    You should be happy you are alive. I am =)
    NEW KANE@S WRATH MAP< YO!

  7. #7
    Captain Incia's Avatar
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    Good points noodle, actually never thought of that. Now that I think about it I rarely ever got the pleasure to finish of my opponents last buildings, usually they quit already during the first harassing attack. So RA 3 and C&C 3 have ragequitters on basically 90 % of the games, but they are all 1vs1 so the game ends there.

    On C&C 4, we have 10 players, so it's normal that at least 1 on each team stays (so the game continues). But quite normal that the rest quit when they notice it's a lost game.

  8. #8
    Major RealWar's Avatar
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    I admit. Sometimes I would ragequit.

  9. #9
    Lieutenant m4dn3ss's Avatar
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    There's no disconnect menu in C&C4 so people don't know if their game crashed or if it was an intentional DC... but then again there isn't an official ladder so it doesn't really matter that much...
    Yeah the US is getting pwned haha...

  10. #10
    Master Sergeant Tsubaru's Avatar
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    I quit sometimes. When you see the enemy work together, and your team splitted or camping, and the enemy just taking all the tib, what's the the point of keep playing? Sometimes it looks like your have a saboteur in your team, because the blue tib is there, and the just ignore it. Sad.

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.