Page 1 of 3 123 LastLast
Results 1 to 10 of 28
  1. #1
    Sergeant Dtiger02's Avatar
    Join Date
    Mar 2011
    Location
    Canada
    Posts
    50

    The OP or Useless Units Thread

    What units do you think are OP in the game or useless and should simply be removed or are just none of the above meaning they aren't OP but aren't fair at the same time. This thread is just meant for discussion.

    For GDI, the RIG should just be removed, it's dumb. For 2000 creds you get this stationary version of the MRU which has low armor.

    For Nod, the Reckoner is a Piece of S***. It's SO OP in large groups when assaulting an enemy base. Also, it defies the laws of Nod when it's this all-powerful, bulldozing, heavy armored unit. Nod isn't supposed to have APCs in its arsenel.

    The Scrin Mechapede is pathetic. Yes, it's a great unit but it has this weakness where if you aim for the head, it dies. The poor bug. There shouldn't be an option to fire at its head. You just aim for the body. This way, Mechapedes are useful in front-line combat situations. I say, don't dump it but upgrade it. Also, the ravager. It's a great unit once again, but it's RoF is low or shall I say its RELOAD time is low. If it's supposed to be good against Vehicles and Infantry, atleast make it this badass unit that doesn't get scowered over by Rifleman Squads.

    And last but not least, it's not that EPIC units are OP or anything but they did ruin the game IMO. In other words, look on the bright side, the game would have been better WITHOUT epic units. It's not fun when you kill an Eradicator Hexapod, and then 50 seconds later you hear "WHDIHFOSHFOIAHFIOH" when you know a 2nd one was just spawned and waiting to have 3 corrupters healing its ***.

  2. #2
    Master Sergeant
    Join Date
    Mar 2011
    Posts
    163
    The good
    GDI Rocket squad with Composite amour upgrade. (too spam friendly)
    One of the most stupid units in C&C3.

    Engineer (inside APC).
    One of the most infuriating opening moves in C&C history. (although it is childs play in comparison to initial release TS subterranean APC\engineer rush)

    The Bad
    PAC
    Apparently designed to allow Nod Stealth tanks to quickly reach heroic rank.

    Rig could work if it was a reinforcement support power that flew a single Rig to any location in the battle field. I feel it would get used more.
    I agree about losing it from the war factory.

  3. #3
    mechapede... pathetic? uh
    have you seen shard mechapedes with proper kiting micro (moving towards the enemy and immediately retreating the head just as you get into range)? they have insane range and kite the hell out of everything, and own everything from infantry to tanks.

    the rig does suck... not worth spending 2k on except perhaps for healing lame epic units.

    as for epics, you got that spot on.


    and ive said this before, but feel free to check out the kw unofficial patch - youre free to voice your opinions/suggestions there and id be up for games on it with you if youd like
    http://www.gamereplays.org/community...owtopic=696796

  4. #4
    Master Sergeant D3preda7ion's Avatar
    Join Date
    Feb 2011
    Posts
    141
    give me one rig for a small GDI armored assault squad and i will win the match, like i did so many times. dont have a rig, i lose. rigs dont suck, they have very good anti tank capabilities and they heal a lot.
    i cant find a single UP unit in the game that really cannot be used i certain situations and be even slightly useful. OP units on the other hand are a different story for more than 3 years.

  5. #5
    Rigs are actually quite useful as base defence, but beyond that they don't do much. For a measly 2000 bucks, you got yourself a pair of anti tank cannons and a rocket squads with repair drones.

    If that doesn't say cost effective then I don't know what does.

  6. #6
    Master Sergeant City17Citizen's Avatar
    Join Date
    Feb 2011
    Posts
    116
    I somewhat share your opinon about epic. I hate hexa lamers as much. Teleporting hexa is totally ridiculous idea, in my opinion.

    I think also that reckoners are too strong or too fast. Even if u scout solid flame-reckoner rush incoming, its almost impossible to build counter in time.
    BH flametank rush is op vs scrin, since seekers suk, and photon cannons are not mobile. Miss one while souting and you are done.
    Nod's support powers are op too. Every time I play nod I do my best to prevent opponent from teching up, because its support powers fu*k all, and because redeemer-camper-noobs are so annoying. Moreover, BH purifiers/manspam rush is unstopable.

    In TW, apc/engie is just stupid (I will never play this lame game and only because of it). Otherwise TW could be quite balanced game (since less factions).\

    ...andI repeat it once more: Mutant merauder is most useless unit in the game! What they were thinking, by making that crap!

    I disagree about Mechapede. Its very powerful unit, especially useful for harasment and raping oponnent's eco.

    Rig's cost should be decreased and thats enough I think to make it useful.
    Although ap ammo seems to be right counter vs BH manspam, but large number of ap apcs are no more anti-inf units - they too own pretty much all.
    Last edited by City17Citizen; 05-08-2011 at 01:10 AM.

  7. #7
    Lieutenant ConKid66's Avatar
    Join Date
    May 2011
    Location
    Yellow Zone Y-4, Australia
    Posts
    336
    All infantry are bad except Engineers and the Enlightened. Infantry get killed so easily.

    Also, Epic Units are NOT bad. They are a great addition to the game.

  8. #8
    Master Sergeant City17Citizen's Avatar
    Join Date
    Feb 2011
    Posts
    116
    Quote Originally Posted by ConKid66 View Post
    All infantry are bad except Engineers and the Enlightened. Infantry get killed so easily.
    That's prolly because u didnt face Black Hand's manspam-rush yet.

  9. #9
    Moderator methuselah's Avatar
    Join Date
    Feb 2011
    Location
    Dallas, Texas, USA
    Posts
    1,119
    The mechapede used to be too effective and the nerf bat has left it somewhat lacking as is all too common unfortunately. CGF is right in the right hands they can still be useful but in general no one builds them because they can be pretty spendy and pretty frail which is not exactly the best combination ever

  10. #10
    Colonel StormWolf's Avatar
    Join Date
    Feb 2011
    Location
    Minnesota
    Posts
    2,778
    Fanatics in KW. They are not worth the money with the low amount of damage they do.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.