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Thread: Art Direction

  1. #1

    Art Direction

    Subject:
    Future CnC Titles: The importance of new Art Direction

    Description:
    I personally believe the biggest change that needs to be taken with the CnC series via this reboot is the art direction.

    I feel like the artistic shift the series made after Tiberian Sun and RA2 is what turned me off of the series most.

    I don’t know if it was due to the nature of the Sage engines pipeline or changes made in the art department, but I really feel this more than anything signified the fall off in the series.

    Please, please, PLEASE EA, make sure that whoever you having working away in the art department makes sure that the new CnC looks like nothing else in the strategy genre. If you do have to ape another studios style though, focus more on Relic than Blizzard.

    Blizzard have that semi-super deformed look down pact (and I hate it), please don’t go in that direction.

    Less bulky polygonal power armour, more post war Diesel Punk.


    Positive Effect:
    Make CnC stand out from the crowd, show people something they've never seen before, create brand awareness through fresh and unique visuals.

    Negative Effect:
    None! Out with the old.

  2. #2
    Lieutenant Moongrave's Avatar
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    So more streamline looks like Crysis or Tiberium armor and less American Footballer power suits

    It works mostly for the Tiberium Series

    The rest of the series have different looks entirely

  3. #3
    Colonel Kyang's Avatar
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    Quote Originally Posted by MonstroUK View Post
    Subject:
    Future CnC Titles: The importance of new Art Direction

    Description:
    I personally believe the biggest change that needs to be taken with the CnC series via this reboot is the art direction.

    I feel like the artistic shift the series made after Tiberian Sun and RA2 is what turned me off of the series most.

    I don’t know if it was due to the nature of the Sage engines pipeline or changes made in the art department, but I really feel this more than anything signified the fall off in the series.

    Please, please, PLEASE EA, make sure that whoever you having working away in the art department makes sure that the new CnC looks like nothing else in the strategy genre. If you do have to ape another studios style though, focus more on Relic than Blizzard.

    Blizzard have that semi-super deformed look down pact (and I hate it), please don’t go in that direction.

    Less bulky polygonal power armour, more post war Diesel Punk.


    Positive Effect:
    Make CnC stand out from the crowd, show people something they've never seen before, create brand awareness through fresh and unique visuals.

    Negative Effect:
    None! Out with the old.
    I'm not sure that Generals and Zero Hour really had a "semi-deformed" unit in the ranks. I'm guessing maybe the Spectre gunship was the one exception.






  4. #4
    Quote Originally Posted by MonstroUK View Post
    Subject:
    Future CnC Titles: The importance of new Art Direction

    Description:
    I personally believe the biggest change that needs to be taken with the CnC series via this reboot is the art direction.

    I feel like the artistic shift the series made after Tiberian Sun and RA2 is what turned me off of the series most.

    I don’t know if it was due to the nature of the Sage engines pipeline or changes made in the art department, but I really feel this more than anything signified the fall off in the series.

    Please, please, PLEASE EA, make sure that whoever you having working away in the art department makes sure that the new CnC looks like nothing else in the strategy genre. If you do have to ape another studios style though, focus more on Relic than Blizzard.

    Blizzard have that semi-super deformed look down pact (and I hate it), please don’t go in that direction.

    Less bulky polygonal power armour, more post war Diesel Punk.


    Positive Effect:
    Make CnC stand out from the crowd, show people something they've never seen before, create brand awareness through fresh and unique visuals.

    Negative Effect:
    None! Out with the old.
    What?

    Art direction for each of CnC's iterations post RA2 have been strikingly different. I think the most striking is RA3. I mean it's got to mean something where people single-handedly point out that game for the "cartoonyness". It stood out like a sore thumb from TS and anything else on the market. It's art direction, although controversial with the fan base, WAS unique and definitive. It certainly didn't look like a Blizzard game or anything else. It was also clearly different from TW and the BFMEII.

  5. #5
    Lieutenant Colonel =LEVIATHEN='s Avatar
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    Quote Originally Posted by Harrrr View Post
    What?

    Art direction for each of CnC's iterations post RA2 have been strikingly different. I think the most striking is RA3. I mean it's got to mean something where people single-handedly point out that game for the "cartoonyness". It stood out like a sore thumb from TS and anything else on the market. It's art direction, although controversial with the fan base, WAS unique and definitive. It certainly didn't look like a Blizzard game or anything else. It was also clearly different from TW and the BFMEII.
    True and I don't think it's a bad thing.While I agree with you (MonstroUK),I think that a more serious art style should be applied to the Tiberium saga or the Generals Universe,or some other new universe.But I like how cartoony RA2 and 3 are.It,as Harrrr describes,makes the game really stand out.

  6. #6
    Colonel Kyang's Avatar
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    Quote Originally Posted by Harrrr View Post
    What?

    Art direction for each of CnC's iterations post RA2 have been strikingly different. I think the most striking is RA3. I mean it's got to mean something where people single-handedly point out that game for the "cartoonyness". It stood out like a sore thumb from TS and anything else on the market. It's art direction, although controversial with the fan base, WAS unique and definitive. It certainly didn't look like a Blizzard game or anything else. It was also clearly different from TW and the BFMEII.
    Agreed here.






  7. #7
    Master Sergeant
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    I'm not sure If I understand... and RA2 wasn't cartoony

  8. #8
    Lieutenant AthCom's Avatar
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    I didn't like the RA3 art. The rest was okay.

    Just compare this one:


    to this one:


    I understand they wanted it to be 'wacky', but it's not to my taste. At all.
    They have to get rid of the VFX unit outlining as well, it's fugly. (I know you can turn it off by turning VFX off, but that takes my eye candy away.)
    "Dat vallen streckt tot eer, en onverwelckbren lof:
    En liever d’ eerste Vorst in eenigh laeger hof,
    Dan in ’t gezalight licht de tweede, of noch een minder
    Zoo troost ick my de kans, en vrees nu leet noch hinder."

    -- Joost van den Vondel, Lucifer, 1654

  9. #9
    Major Coolness7's Avatar
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    Tbh Red Alert can stay as corny as it wants but C&C4 taking that art direction was just ****ing ridiculous.
    Generals 2? Yeah its about damn time
    http://i304.photobucket.com/albums/nn192/Veroular23/Command_and_Conquer3-1.gif

  10. #10
    Lieutenant Colonel Golan2781's Avatar
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    Quote Originally Posted by AthCom View Post
    Just compare this one:
    [...]

    to this one:
    [...]
    The first tank shown is way too low in contrast to be properly identifiable in the heat of combat and frankly it doesn't look very realistic either, just dull.
    The second one is a comical but at least working depiction of a tank, both for visuals and more importantly gameplay.

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.