Adding customization makes the game go complex. Like in Warzone 2100 I had played recently, it contains lots of unit customization designs and upgrades to use with.
I like the idea but I think EA would probably never do this to C&C.
Unlocked: Slovenia, comandeer technology with an Avatar
Excerpt from the Avatar Crew Briefing
You have the privilege of piloting one of the most fearsome and capable weapon systems in the arsenal of the Brotherhood. You command a bipedal combat walker that stands ten meters tall, an all-terrain war machine so intimidating that its very presence on the Battlefield strikes fear into the hearts of GDI troops.
The base laser weapon on the Avatar is very effective against vehicles and structures, but the Avatar can be upgraded with significantly more combat power. Nod Engineers have built a unique capability into the Avatar: It can adapt key systems from other Nod vehicles for its own use. You can remove the Stealth Generator from a stealth tank, the stealth detector from an attack bike, the anti-infantry flame-thrower from a flame tank, or the beam cannon from an artillery vehicle and use them immediately. An Avatar can equip itself with all four secondary systems. Although the Avatar destroys the donor vehicle and kills the crew in the process of recovering the new system, rest easy in the knowledge that the dead have given their lives for the Brotherhood.
^Ah, good ol' brutal Nod technology...
I can see a limited amount of customization working for some units, but I don't think every unit should have upgrade options, and they should actually be upgrade options this time, not stuff like the Avatar cannibalism. That function would've been good if you could rip enemy vehicles apart and steal stuff. Making it possible to only rip your own was just a hassle and silly.
Last edited by Garbarsardar; 10-28-2011 at 08:07 AM.
You can riip enemies apart if they are Nod vehicles. Would have been better imo if you could also rip off for example Railguns from GDI units and Plasma Disks from Scrin units
'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '
I instantly thought of how DropShock handles unit mods. You have the basic unit, and then you can put between 1 and 4 modifications on said unit to make it more effective, and I'd love this in a more tactical Command & Conquer game with a focus on Unit vs. Unit instead of Commander vs. Commander.
I'll use one of DropShock's units, a cannon/missile combination MBT called the Tiger, assuming this particular one can have four mods.
In the first slot, I'll put in some extra armor. The second, a laser, the third a second cannon, and the fourth another set of extra armor. I've effectively doubled what this unit is capable of, but I had to purchase/build/recover the mods separately from the tank.
Making it work in C&C would probably see you taking it to some facility, or as an upgrade to your Weapons Factories that allows you to build mods alongside units.
Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.