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  1. #1

    FULL Stuff Customization

    Subject:

    Stuff customization of army and units

    Description:

    Let players customizate armies before play: choose units like making a custom army from a faction. Choose from a different tank models, aircraft, etc. I think you could do something like it on Generals, but it was only in-game by using general points and just with few units. Also like in CnC4 but player must be able to choose his own units to build an army, also with tecnologies!
    Building army in this way require to "buy" your units from limited budged, which is the same for all or instead of budged let players chose from different models with different armor,speed, weapon or habilities. KW Nod example: In KW Nod has 2 extreme range units, specter and beam cannon. My idea is to let you choose one of them in game but not both at same time.

    Let customizate units features: speed, weapon, armor, skin and more.. Customizating a unit make it's price in game change. Example from TW: Predator tank with no changes costs 1100, with added rocket weapon could costs 1300. In some cases customizating a feature must keep others on default features to prevent balance trouble.

    *In this line adding XP points system, unblocking new units or features like tecnologies that player can use to customizate his army.

    Positive Effect:

    Player adaptable armies. Different armies all time. Same factions with different units.

    Negative Effect:

    Waste some time in customization.

    Media:
    No media.

  2. #2
    This could mess with balance but, I Thnk given a little more thought it could work, like another ex using ra, in ra2 apoc tanks had anti air missiles you could buy that feature for your apoc tanks and replace the grinders

  3. #3

    Thumbs up

    I also support this!

  4. #4
    Colonel Kyang's Avatar
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    Sounds like how C&C: Arena was, lol.






  5. #5
    Lieutenant Colonel Golan2781's Avatar
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    In-match customization (upgrades, Gen unlocks etc.) allows for much more fluid gameplay as players can adapt and diversify their strategies on the go. Much of ZH's stiffness in gameplay came from the fact that pre-match setups could already decide many conflicts, as faction selection limited players to certain types of gameplay.

  6. #6
    Colonel Kyang's Avatar
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    Quote Originally Posted by Golan2781 View Post
    In-match customization (upgrades, Gen unlocks etc.) allows for much more fluid gameplay as players can adapt and diversify their strategies on the go. Much of ZH's stiffness in gameplay came from the fact that pre-match setups could already decide many conflicts, as faction selection limited players to certain types of gameplay.
    So true, exemplified by the Generals switching in the lobby.






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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.