Agreed on the impassable to vechs/passable to infantry idea. Definately some jagged rocks, concrete structures, or perhaps some trenches (not necessarily impassable to vehicles, but infantry can pass under tanks and not get killed while hiding in a trench). That could be expanded to three categories:
1. Passable to all ground units (open fields, concrete parking lots, roads, etc)
2. Passable to tracked and infantry units only (Muddy fields, barbed wire for instance - forests could potentially be knocked down to make it open terrain)
3. Passable to infantry only (Jagged rocks and narrow mountain paths)
And if barbed wire being passable by foot soldiers sounds unreasonable, make it and sandbags passable by tanks only like in RA1.
It might be a good feature, something that is more developed than what we had in the past would be good.
I would like to see how it goes.
'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '
Yeah I'd like to see different grounds. As far as I see rocky ground would prevent any vehicle from passing over it and provide cover (reduce damage) from vehicles. Light trees would block light (none tracked) vehicles and provide cover from vehicles and aircraft. Dense trees would prevent any vehicle from entering (except maybe the Overlord) and provider cover from vehicles and aircraft. Ice could prevent heavy vehicles from passing over it (like in Tiberian Sun, except the heavy vehicles wouldn't try to go over it).
Infantry needs to learn how to dodge vehicles and shoot at the same time. It should be an upgrade in the Armory.
This would add more realism to the game, and make infantry more useful. Should definitely be included in Gen2.
Where's the action?!
Good Idea but I believe it makes it too difficult for some players who don't understand tactics, leave C&C hiding in buildings.
Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.