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Thread: Red Alert 4

  1. #41
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    I think they should do a remake of RA1: Alternative semiserious 1950s with Stalin poised to annex Europe and Kane scheming the background.

    The first game would depict events from 1955 to 1960. This alternative WW2 would have the western allies desperately defend against overwhelming soviet invasion much like as we saw in RA1.

    The sequel would depict an alternative pacific war that begins 4 years after the end of the first war. The Japanese Empire dominates the pacific, China and half of the former USSR having grabbed all these territories as the British and the Americans were busy with the USSR.

    The western allies and Soviet remnants go to war against the Empire. This game would totally revamp CnC naval warfare (think of Total War when it introduced naval warfare). This war ends in the early 1970s with an Allied invasion of Japan: setting the stage for Tiberian dawn.
    Last edited by Victimizer; 04-18-2012 at 02:51 PM.

  2. #42
    Lieutenant Revanchist's Avatar
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    No Tiberium in Red Alert!



    Cake is a lie. There is only Pudding.
    Through Pudding I gain Calories.
    Through Calories I gain Weight.
    Through Weight I gain Girth.
    Through Girth my Belt is Broken.
    Dessert shall free me.

  3. #43
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    Quote Originally Posted by Victimizer View Post
    I think they should do a remake of RA1: Alternative semiserious 1950s with Stalin poised to annex Europe and Kane scheming the background.

    The first game would depict events from 1955 to 1960. This alternative WW2 would have the western allies desperately defend against overwhelming soviet invasion much like as we saw in RA1.

    The sequel would depict an alternative pacific war that begins 4 years after the end of the first war. The Japanese Empire dominates the pacific, China and half of the former USSR having grabbed all these territories as the British and the Americans were busy with the USSR.

    The western allies and Soviet remnants go to war against the Empire. This game would totally revamp CnC naval warfare (think of Total War when it introduced naval warfare). This war ends in the early 1970s with an Allied invasion of Japan: setting the stage for Tiberian dawn.
    It's in EA's best interest to not tie Tiberium and Red Alert together, as it just makes Generals the sore thumb.

    If anything, tie Red Alert to Generals. There are some notable similarities - for instance, realistically speaking, the Overlord wouldn't have been developed if the Mammoth or Apocalypse hadn't shown that the concept worked in the 1950s-60s.

  4. #44
    Lieutenant Revanchist's Avatar
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    Eh...the story for Generals 2 sets up a reboot of the Tiberium series better than Red Alert sets up the story for Generals.



    Cake is a lie. There is only Pudding.
    Through Pudding I gain Calories.
    Through Calories I gain Weight.
    Through Weight I gain Girth.
    Through Girth my Belt is Broken.
    Dessert shall free me.

  5. #45
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    Quote Originally Posted by Revanchist View Post
    Eh...the story for Generals 2 sets up a reboot of the Tiberium series better than Red Alert sets up the story for Generals.
    Assuming a Red Alert - Generals connection mandates ignoring Red Alert 2 and 3 as canon, or only canon under certain circumstances. It seems possible that RA1 serve as the Generals 'Verse WWII, and seems to be the cornerstone of any attempt to tie Tiberium to Red Alert as well.

    That, and Red Alert 1 is just implausible enough that it helps to justify some of Generals' more outlandish features, ranging from APCs without weapons to the GLA's toxins and USA's advanced point-defenses.

  6. #46
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    It's in EA's best interest to not tie Tiberium and Red Alert together, as it just makes Generals the sore thumb.
    Why? Who cares about Generals? It had no meaningful storyline beyond "oh this is soooo current eventsy" whereas tiberium dawn and RA1 were obviously connected and had memorable characters and story elements. Generals was a good game, but in story terms it was a complete vacuum.

  7. #47
    no no NO leave it has three separate unis, thats the best thing EA can do.

    Here is number 4. With using the time machine, it has caused a rift in the universe so now two universes are merging into one. Crossing over into each other. One universe has the allies won while the other has the soviets. Two Tanyas? lol Two of every hot chick lol. While this is happening and war rages on between the sovs and alls, the rising sun works cooperatively between themselves in both universes to conquer :P both sides.

    You could have a mission in one universe with certain units of that uni, then another mission in the other universe using different units. There could be some link like a special phone that they can communicate with. Meeting points where the hole like rips are used like a doorway into the other universes. While this is happening you find them merging so at the end of the game you get all units together from both unis. In multilayer these door ways enable another general to enter the battle until the other side is over run with opposition on the field. So you must have control over the door way.

    Its only a concept in my mind right now lol need to iron it out.

  8. #48
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    no no NO leave it has three separate unis, thats the best thing EA can do.
    RA1 and tiberian dawn are quite explicitly connected. See the Ra1 soviet campaign ending. End of debate.

    Here is number 4. With using the time machine, it h....
    Time travel is such jumping the shark materiel. It sucks, badly.

    Any good storyline, even scifi, should steer clear from time travel unless absolutely necessary.
    Last edited by Victimizer; 04-27-2012 at 02:37 AM.

  9. #49
    Quote Originally Posted by Victimizer View Post
    RA1 and tiberian dawn are quite explicitly connected. See the Ra1 soviet campaign ending. End of debate..
    Were. It was suggested, but since the traditional CnC (until essentially CnC3 and parts of TS) is that the unused ending is essentially non-canon, you can easily argue that it wasn't. Because of this RA2 itself completely killed any idea to actually connect the franchises. Sure, I mean, you could ret-con a tween game if the Soviets won but that doesn't make RA1 into the direct pre-quel to CnC1 as originally suggested.


    Time travel is such jumping the shark materiel. It sucks, badly.

    Any good storyline, even scifi, should steer clear from time travel unless absolutely necessary.
    Which is exactly why I'm glad they separated them out. One of the ideas to connect a Westwood CnC 3 iteration into Red Alert was to make Yuri a Nod follower who just happened to stumble upon a time machine and created the RA2 spur off. That would have been terrible, terrible.

    Why? Who cares about Generals?
    Considering it's apparently CnC's best-selling game, I would think there'd be a number of people that would care. Just because you personally don't doesn't mean that everyone should ignore it because you want them to.
    Last edited by Harrrr; 04-27-2012 at 03:14 AM.

  10. #50
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    Quote Originally Posted by Harrrr View Post
    Were. It was suggested, but since the traditional CnC (until essentially CnC3 and parts of TS) is that the unused ending is essentially non-canon, you can easily argue that it wasn't. Because of this RA2 itself completely killed any idea to actually connect the franchises. Sure, I mean, you could ret-con a tween game if the Soviets won but that doesn't make RA1 into the direct pre-quel to CnC1 as originally suggested.
    Not really. RA2/RA3 can be ignored. There is, in my opinion, much greater potential in connecting RA1 storyline with Tiberian Dawn. EA could make Tiberian Dawn prequels/RA 1 sequels that take place during the time between the two games. These could have far more interesting plots and settings than generals or Ra3. Plus, they could involve kane again, to scheme in the background.


    Which is exactly why I'm glad they separated them out. One of the ideas to connect a Westwood CnC 3 iteration into Red Alert was to make Yuri a Nod follower who just happened to stumble upon a time machine and created the RA2 spur off. That would have been terrible, terrible.
    Yeah. That's bad, which is why RA2 and RA3 should be ignored, not tied into the tiberian storyline.

    Considering it's apparently CnC's best-selling game, I would think there'd be a number of people that would care.
    Uh. No. Nobody cares: because generals had no plot. It had no meaningful characters or storyline. It had good gameplay combined with ugly Arab and Chinese stereotypes. If you go and look at the discussions around generals: no one cares what happened to ... uuh, hmm, i can't think of ANY characters from the game generals. Most of the memorable moments are provided by silly unit voice acting.

    I don't say its a bad game: generals wasn't. But it didn't have any meaningful plot or any memorable characters.
    Last edited by Victimizer; 04-27-2012 at 05:45 AM.

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