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Thread: Red Alert 4

  1. #51
    Lieutenant Revanchist's Avatar
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    Even Westwood officially said that there is no link between the Red Alert and Tiberian timelines. Originally, there was going to be, but they killed that idea rather quickly.

    So no. Red Alert is not the prequel to Command and Conquer.

    Besides, the thing most people throw up is that a Soviet victory could lead to the Tiberian timeline, completely ignoring that if the Soviets won, there were entirely too many things that would completely prevent the formation of GDI it's not even funny. You would be forced to build it from an Allied victory, which already leads to Red Alert 2. No matter how you slice it, it just doesn't work.



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  2. #52
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    Besides, the thing most people throw up is that a Soviet victory could lead to the Tiberian timeline, completely ignoring that if the Soviets won, there were entirely too many things that would completely prevent the formation of GDI it's not even funny. You would be forced to build it from an Allied victory, which already leads to Red Alert 2. No matter how you slice it, it just doesn't work.
    Tiberian Dawn is the continuation of the allied victory timeline. Nothing canonically contradicts this and it fits perfectly. I don't care what "westwood people" might say in retrospect: its explicitly mentioned in RA1 that Nod exists, GDI is established and so forth. In other words, its EXPLICIT that the game is a prequel to TD.

    I don't see why people care about the stupid plots of RA2 and RA3. I love RA2 and hate RA3, but both are vastly inferior to the tiberian storyline in story terms. RA2 is barely connected to RA1 (why would the soviets suddenly be a massive super power if they were defeated so utterly in a world war? makes no sense. Its like nazi germany suddenly invading USA in 2030) and that convoluted mess that is known as "RA3" is totally unconnected to RA2 and RA1.

    So, yes, RA1 is a prequel to tiberian dawn (it works well as such), while RA2 and RA3 are obviously stand alone games (they're not even connected to each other except in theme).

  3. #53
    Quote Originally Posted by Victimizer View Post
    Tiberian Dawn is the continuation of the allied victory timeline. Nothing canonically contradicts this and it fits perfectly. I don't care what "westwood people" might say in retrospect: its explicitly mentioned in RA1 that Nod exists, GDI is established and so forth. In other words, its EXPLICIT that the game is a prequel to TD.
    Actually The Brotherhood of Nod was never explictly mentioned, and neither was "Kane". It was inferred through the mentioning of the "Brotherhood" and from quoting a Bible passage about "Cain". Thefore, you are explictily incorrect, because YOU are interpreting some suggestive....lore innuendo as an explicit statement. Granted, it was some rather obvious innuendo but it was innuendo nonetheless.

  4. #54
    Corporal TexasRed's Avatar
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    Red Alert 4 MUST HAVE NAZI GERMANY!!!

  5. #55
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    No Nazis in Red Alert either.

    That's sort of the whole point of Red Alert. Germany is Allied now.



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  6. #56
    Major CnC_Fin's Avatar
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    They could try combining FutureTech and EotRS, or FutureTech does wacky things to bring Yuri back. However, Allies and Soviets are a must!


    Quote Originally Posted by TexasRed View Post
    Red Alert 4 MUST HAVE NAZI GERMANY!!!
    Nazis really don't fit RA, since the whole point was to erase Hitler and nazis with him.

  7. #57
    Corporal Lorde_Augusto's Avatar
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    Quote Originally Posted by Victimizer View Post
    ...I don't see why people care about the stupid plots of RA2 and RA3. I love RA2 and hate RA3, but both are vastly inferior to the tiberian storyline in story terms. RA2 is barely connected to RA1 (why would the soviets suddenly be a massive super power if they were defeated so utterly in a world war? makes no sense. Its like nazi germany suddenly invading USA in 2030) and that convoluted mess that is known as "RA3" is totally unconnected to RA2 and RA1...
    Well, the storyline of the soviets becoming a superpower again may seen forced at first but it is not, you see RA1 is set in the 50's and RA2 in the 70's, a 20 years timespan to the soviet recover, in the real world WWI ended in 1918, Germany was smashed flat and left without an army, without an economy etc, and in 1939, the same 20 years timespan, not only they were a world power again but they started WWII and tried to conquer Europe, so yeah, its a dificult task but it could be done, never underestimate how humans can be stuborn.

    As for the people that said we cant have a nazi Germany in RA4, well I agree that the whole point of the series is to erase that "team" but with all the time travel going around I can see how they can just pop out again and I keep thinking on that Iron Sky movie, but anyway I rather they bring back Yuri.

  8. #58
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    I would like to see the next Red Alert more grimdark, something in the line of Warhammer 40000, you get your crazy scifi weapons, lots of symbolism but you also have this awesome feeling of fighting for a doomed world, and characters are CGI and actually take themselves seriously and have ingame units with good voice actors.
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  9. #59
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    Well, the storyline of the soviets becoming a superpower again may seen forced at first but it is not,
    Yes it is.

    you see RA1 is set in the 50's and RA2 in the 70's, a 20 years timespan to the soviet recover, in the real world WWI ended in 1918, Germany was smashed flat and left without an army, without an economy etc, and in 1939, the same 20 years timespan, not only they were a world power again but they started WWII and tried to conquer Europe, so yeah, its a dificult task but it could be done, never underestimate how humans can be stuborn.
    Completely incomparable. Germany was not utterly defeated in World War 1. In fact, German defeat came as a shock as they had won stunning concessions from the Russians and were expected to concentrate all efforts to the western front. But Germany lost to attrition.

    The Entente powers never totally destroyed the German army, executed the Emperor, burned down all German factories and sacked Berlin. In RA1 storyline, it is heavily suggested that the allies achieved total victory over the USSR, capturing the entire territory of the USSR, killing stalin, sacking moscow, destroying the red army completely or nearly completely. Even Siberia was captured.

    One wonders why would the allies allow the existence of the USSR to continue? Especially since the USSR was pretty much a Stalin's personal despotism rather than a legitimate state. Russia would have gone through a complete desovietization and the allies would have broken it into smaller states. All of this would have been unavoidable and would certainly rule out even the remotest possibility of a Kirov-sighting over New York two decades later. and this is not complicated. i realised the impossibility of ra2s plot when it first came out when i was like 12.

    An additional point, Germany never fully recovered from WW1 during the interbellum: for example, the Nazis never achieved a level of munitions production that the German Empire reached during WW1 until much later into WW2. This is one reason for the German emphasis on quick victories. Because of scarcities like this, a long sustained attrition was to be avoided at all costs.
    Last edited by Victimizer; 05-12-2012 at 09:58 PM.

  10. #60
    Am I the only one who would get excited seeing Nod vs. GDI vs. Kane vs. Scrin vs. GLA? Add a couple sub-factions for each side, and you'd have a helluva lot of variety.

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.