Subject:
Customizing starting escort units
Description:
The starting units have been gone since CCG, because in history they aren’t very balanced, however, the “standard BOs” have gone dull for many years, bringing starting units back may give the early game a fresh breeze.
However they had better be subject to customization, and allow players to load their list before a match, then there will be a lot more strategies booming from early game.
This must base on the future game is not generally played with small maps like RA3 Infinite Isle, or it’ll just become a gamble, T1 units need to be able to counter all possible rusher.
For people who really don’t like this kind of thing, just give them an off-switch like old C&C did.
It’ll be fun as hell if harvesters, engineers etc. are allowed to be starting units. Just need some tweaking.
Positive Effect:
We won’t go to war with this lonely MCV again, which is unnatural.
To work with the starting forces, 10x more early game strategy will be developed.
Negative Effect:
Cost more
Balancing challenge

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