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  1. #1

    Implement retrieval of some units

    Subject:
    Implement retrieval of some units

    Description:
    Like in the C&C 3 players have the oportunity to bring back to life the husk of unit after it wos destroyed.
    It wos coll idea that gives much more deep to the gameplay.

    Why? Well you will think twice before sending the expensive units (like avatars). You have to think and react quick becouse if other player manage to destroy
    them, he can also take controle of them. That reduce some pointless waves of attacks and force to use the units well.
    On the other hand you can retrive your unit if it has been destroeyd when you defending your base.

    Other idea ( more likely expanding old one) is to give engineer ability which in the same way will bring back online a destroyed MCV (Unpacked/Deployed ofcourse)
    some people always try to destroy that main bulding and there is no other way to counter tha like bulid another.


    Positive Effect:
    + Improve of tactical side of the game
    + Reduce of the "Tactic" called "unit spam in frontline attack"
    + I don't recall any other RTS with that feature
    + It is always fun to have new cool options
    + Gameplay it is more interesting
    + Mission designers have a new option to use.


    + Reparing the MCV in that way will give a chance to the players
    Less severe consequences. Now it is simply Game OVER.
    + New players will have higher chance to survive

    Negative Effect:

    - Even one engineer can make a mess when he fix the MCV on the other side of the map. We will have to find that buldind again
    - Sometimes it will do no good becouse ouer enemy it has overhelming adventage
    - No one will be using this when have the 100 units or more, so it will be a waste of devs time.
    - It will be very annoying when the best (and the most expensive) part of your army will came back to attack...

  2. #2
    Lieutenant Colonel GeneralSGJist's Avatar
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    Uhh, so what are you asking? The only Idea I see here3 is to make MCV have husk.

    Sounds like you want more husk units.
    as you point out, this is done in C&C3.
    And in C&C4, with heal over time.

    A potential negative of more husk units is that it messes with balance, since you can't balance if an engi will capture a husk, and how frequent it is,

    Also this will have people make more engineers, which if they are not C&C4 version, will be able to heal and capture structures more often.

    But in general, it's rather ridiculous to expect an engineer knowing how to recover a unit, even if it is same faction technology.

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  3. #3
    Lieutenant LukaColic0's Avatar
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    Only for avatar,tripod,mamooth tank and epic units.

  4. #4
    Lieutenant Colonel GeneralSGJist's Avatar
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    imo epics are to expensive ti have husks, they're just too powerful, like if they kill ur MARV and cap it, it's a huge advantage over you,

    Need a Classic Tiberium Universe Fix? Visit Tiberium Secrets
    Quote Originally Posted by Davoplayer
    let me start by saying that you are the most respected by me from anyone i have met in the c&c universe. your actions make that possible, nice to noobs and hold ground even when a bunch of douche forum 'vets' trample your means of c&c.

  5. #5
    Colonel StormWolf's Avatar
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    No to the idea of capturing Epic Unit husks. They are to expensive and powerful. Having the ability to recapture them would make the game unbalanced with you spending a few hundred dollars for a engineer to recapture it, instead of rebuilding it for a few thousand.

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.