Intelligence Gathering to increase Combat Effectiveness
This idea involves both the capturing of structures and Husk units, doing so will unlock unit specific upgrades to better counter the enemy's technologies.
Currently we just capture structures to sell them, and in some cases build tech of that faction, but I think that is not maximizing the purpose of capturing enemy technology.
The Real world purpose is not to just use the enemy's weapon's against them. But to learn form it, and build appropriate counters. As well as sometimes borrowing technology.
So, I suggest a Secondary upgrade system, which involves the use of the intelligence gained after encountering the tech in battle.
In C&C3, we just gathered technology for story purposes, and in KW, Nod made the Redeemer from analyzing the MARV, sure it took them like 5 seconds, but they were on the right track.
Capturing Structures will not only allow you to use the technology, but adapt some upgrades and counters to the research and units the structure is responsible for.
GDI captures a Scrin tech center, youmust hold it for X time as you analyze say, the shield technology, the result may be that GDI develops weak shields for some units, or a better shield penetrating weapon, like a Sonic resonator, which could disrupt shields, Note that this does not make Scrin shields useless, but it does significantly decrease the effectiveness of the Shields.
So, now GDI has unlocked a new technology.
To make this more balanced, it could be required that the capturing Engineer must return to the MCV and share this data.
As for [U]Captured Husks and Hijacked units, /U] You would needto also bring them to the MCV, upon which the unit will be analyzed, and then you will unlock some upgrade for some units to make them more effective against the unit you brought in.
Furthermore, the unit brought in is unusable as a combat unit after examination.
-encourages more use of engineers capturing structures instead of just destroying structures out right.
-Encourages better defense of one's base to ensure none of your faction technologies are analyzed. which would make it less effective.
-Encourages players to both fight more and better defend units with husks, and all units that can be hijacked.
-Could be difficult to think up additional upgrades to counter faction that is not already a normal upgrade.
-What if we examine a fully upgraded unit, Does the capturer get to one up that as well? How is that then Balanced?