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  1. #11
    Master Sergeant MPzunnie's Avatar
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    http://www.moddb.com/mods/tcw/videos...-notifications



    Unit purchase notifications 95% finished, still missing a few sounds i will add asap

  2. #12
    Corporal StuntedX's Avatar
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    Pretty neat looking. Do you plan to add the Obelisk? And what are your plans for the Scrin?
    "When I'm falling down,
    Will you pick me up again?
    When I'm too far gone...
    Dead in the eyes of my friends..."

    KANE LIVES!*

    *Just so we're clear: I don't consider Command & Conquer 4 an ending. I consider it a half-assed attempt at a game.

  3. #13
    Master Sergeant MPzunnie's Avatar
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    The obelisk will be added yes, only GDI and Nod units from TW, not KW. Scrin may be used in mission coop

  4. #14
    Master Sergeant MPzunnie's Avatar
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    Small changelist:
    Nod Commando's now stealthed when standing still.
    Depositing Tiberium now tells you how much you deposited.
    Stealth Tanks and Nod Harvesters now destealth too when a unit is close enough that has stealth detection abilities.
    When a friendly tank is blown up it will play the 'Unit lost' sound.
    When a friendly harvester is under attack it will play the 'harvester under attack' sound.
    When a friendly harvester is blown up it will play the 'harvester lost' sound.
    Nod Harvesters are now stealthed.
    Tiberium Spikes now send a TEAM message when a friendly unit is capturing it.
    Tiberium Spikes now play the 'building captured' sound when captured.
    Harvesting Tiberium now gives 50 points on deposit.
    Rifle Soldiers and Militant Infantry Soldiers now drop their primary weapon OR a health/armor powerup.
    Engineers and Saboteurs now drop their Remote C4, Repairgun, Mines or a health/armor powerup.
    Nod Weapons Factory now plays under attack and destroyed sounds.
    GDI War Factory now plays under attack and destroyed sounds.

  5. #15
    Master Sergeant Zhen's Avatar
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    The Predator and Mammoth tank purchase icons look a little awkward but everything else looks nice, but a few questions.

    1. Are you planning to integrate upgrades? for example laser raider/scorpions. If so how will this be implemented?

    2. I've noticed that Fanatics are missing, are they being added but not yet implemented?

    3. Is there going to be tiberium silos? (the one that gives a one-time $5000 cash bonus for the team that captures it)

    Judging by what you've revealed with the Engineers, I am hoping you've done away with some Renegade tactics such as repairing tanks in combat, which if conditions were right, you wont end up very far.
    Last edited by Zhen; 06-21-2011 at 02:01 PM.
    Also known as Kichō
    ~Three Kingdoms fan~

  6. #16
    Master Sergeant MPzunnie's Avatar
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    1) Yes, im not entirely sure yet how i am gonna implement that but i got a few ideas

    2) THey will be made soon, gotto set it all up

    3) Yea, if Mauler and Goldy58 get around to making the building in 3dsmax8 then i can program something to do that..

    Engineers can repair vehicles FOR NOW because the WF is not repairing vehicles yet. Once i get around to fixing the wf so it repairs nearby units
    from then on engineers can no longer repair vehicles So yu have to drive back to base for repairs, or to a RIG outpost (under construction)..

  7. #17
    Master Sergeant MPzunnie's Avatar
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    --------------------
    06/21/2011 - 05:46PM
    --------------------
    * Capturing a Tiberium spike will set off the sound "building captured" for the team that captured the
    spike. If the spike was owned by the enemy team then the enemy team will hear a sound "our building has
    been captured".

    * Rocket guys do half the damage they used to do to vehicles since i overkill the done damage a bit.

    * Zonetroopers do a little less damage to buildings.

    * Peasant Repairgun is now able to disarm Beacons and C4 types as well as Buildings.

    * Mammoth Tank Missile launching reduced greatly, with about 4-5 second reload delay it will fire 4
    missiles to the enemy dealing great damage to infantry, vehicles and buildings.

    * Added fire and/or start, loop and stop sounds for the following units: GDI Pitbull, GDI Mammoth Tank,
    Nod Attack Bike, Nod Stealth Tank, Nod Militant Soldier, Nod Raider Buggy, Nod Militant Rocket Soldier,
    GDI Rifle Soldier, GDI Zonetrooper.

    * Stealth Tanks will now destealth when a Stealth Detection Enabled vehicle is nearby, such as the GDI
    Pitbull and GDI Orca.

    * Adjusted the Stealth Detection code so it does no longer destealth friendly units.

    * Fixed Mammoth Tanks from not booting Commando's when entered. Now Commando's can no longer be the

    DRIVER of a vehicle. Commando's can still enter APC's as a passenger.

    * Map Mountain Pass now has blue tiberium and a brand new water texture.

    * Map The Joipa now has a bridge connecting the two bases.

    * Map Snow Death now has new texturing job done. It is still a snow map but with different textures.

    * Map Backface greatly reduced in size because it was way too big. Backface now has Blue tiberium fields.

    * The maps Backface, Boxed, Mountain Pass, Snow Death and Spikewar ported to 3DSMax8, future assets for
    TCW will be 3DSMax8 files only.

    * Added a selection of CnC 3 TW Music Tracks to the game files for use on (custom) maps.

    * Added a selection of Frank Klepacki's CnC music to the game files for use on (custom) maps.

    * All presets in Leveleditor recreated from scratch. Much better and clear structuring which will make it
    a lot faster to create and/or modify content for the game which will benefit the (hopefully) future
    modding community for TCW

  8. #18
    Master Sergeant MPzunnie's Avatar
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    Most will recognize it right away :P
    I'm retexturing the map for use in TCW, its not the final version, still gotto alpha blend a lot of stuff and apply UVW maps.

    One of my favorite maps in Renegade

  9. #19
    Master Sergeant MPzunnie's Avatar
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    http://www.moddb.com/mods/tcw/videos...ology-upgrades


    In this video i am testing tech upgrades. I buy the tech from a terminal after which my mammoth is upgraded with railguns.
    This video is only to demonstrate it works now. It will be made better of course This is merely a simple demonstration.

  10. #20
    this is looking great, let me know when its ready. also will the rig be in here? and will the repair feature work if no one is inside of it? the packing/unpacking of this unit may make it a bit much to be in the game but i thought i would ask

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.