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  1. #1

    only dust remains - map

    This is the first map I made.
    Version 2 have relocated blue crystals.



    Strategic points are at artillery locations. Middle area at central node is wide open for warfare. Four other nodes are placed aside and can be fortified easily.





    Cheers
    -3

    http://www.gamefront.com/files/20430...y_minustri.zip

    http://www.gamefront.com/files/20430...y_minustri.zip
    Last edited by minustri; 06-12-2011 at 05:52 PM. Reason: I forgot to add maps

  2. #2
    I see ramps, false advertising imo.

    Quote Originally Posted by CyborgBanana View Post
    Play nice, you have no rights.

  3. #3
    Captain Incia's Avatar
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    Nice clean warfare map, but seems like a little too many Turrets.
    Usually it's 1-2, but never 6+

    PS: http://www.gamereplays.org/community...showforum=3727

    Please upload your maps here too, you can attach the replays directly to your post in Gamereplays for easy access.
    Last edited by Incia; 06-13-2011 at 02:29 PM.

  4. #4
    Quote Originally Posted by Incia View Post
    Nice clean warfare map, but seems like a little too many Turrets.
    Usually it's 1-2, but never 6+

    PS: http://www.gamereplays.org/community...showforum=3727

    Please upload your maps here too, you can attach the replays directly to your post in Gamereplays for easy access.
    It would be nice if you peeps downloaded and tested the map, and then judge it.
    My mistake is that I didn't describe the map enough.
    I will look into that link you provided.

    There are only 2 artillery turrets, one placed above and one below central node, 2 anti-air launchers - one in front of GDI, the other in front of NOD starting position. There are 8 structures that can be garrisoned positioned around the map. There are two tiberium crates spawning points, one at each side of the map, and two structures for crystal drop off one at top, the other at bottom of the map.
    The map itself is in three height levels, starting points and two nodes diagonally positioned are 1 height level above, and the two other nodes are 1 height level below central area.

    Cheers
    -3

  5. #5
    Captain Incia's Avatar
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    No need to get all offensive, it was just a suggestion, as the worldbuilder picture looked like it was 6 turrets.

    But just did play it and now I see it's 2 AA turrets 2 artillery turrets and 2 uplink turrets, so it's all good.

    I liked the map, so thanks a lot for it.

    Also nice touch with the rocks, not sure if it was intended but the destructible rocks can be force-fired and destroyed, saw one near a garrison building. But that was just a good thing.

  6. #6
    it looks like good map to play

  7. #7
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    Quote Originally Posted by Incia View Post
    No need to get all offensive, it was just a suggestion, as the worldbuilder picture looked like it was 6 turrets.
    For the record, how was he being offensive? I didn't see any name-calling, or angry vibes. He was explaining how his map works, unless that's your idea of being offensive. He even said "cheers" at the end. Oh ****! Did that make it worse? How can he say that, the *******! Lolol.
    Last edited by Reno; 08-15-2011 at 05:40 PM.

  8. #8
    Captain Incia's Avatar
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    Learn to detect sarcasm.

    If I called you a douche and just said "GG" or *cheers* at the end then it's all good?


    "lolololol"

  9. #9
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    Quote Originally Posted by Incia View Post
    Learn to detect sarcasm.
    Or maybe you need to stop being paranoid.

  10. #10
    Captain Incia's Avatar
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    File not found, you will be redirected to http://www.gamefront.com




    Awesome, may I suggest uploading the maps on Gamereplays, they at least don't disappear from there after a week or so. Both of those links are broken now...

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.