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  1. #1
    Captain R315r4z0r's Avatar
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    AI Should not use game-breaking cheats

    Subject:
    AI in some of the previous C&C games used some game-breaking cheats to gain an upper hand. While understandable in some cases, they went a little overboard.

    Description:
    AI should not obviously cheat. It's one thing to give them a couple advantages to make them harder to play against, but it's another thing entirely to give them game-breaking cheats. You can give them a slight increase in income or lower power requirements or even quicker build times... but direct actions taken on the field should be left to the AI's intelligence alone, without the assist of some cheat.

    AI should have to recon the area before noticing one of your attack forces. You, as the player, should be able to outsmart/outmaneuver your AI opponent... but you wont be able to do that if they know every move you make. The AI in RA3 was notorious for knowing exactly where every one of my attack forces assembled... even if they were way out of their field of vision. I'd group a naval fleet in the corner of the map, and the enemy would always send a helicopter straight there... it was quite annoying.

    If you have a unit that has an "invisibility" ability (like cloaking, or burrowing, etc) the AI should not know of their presence without the aid of some sort of sensor building/unit. In C&C3, I would have a stealth tank poised to attack an enemy, but the enemy AI would know where I was and follow my unit around waiting for me to show myself before they opened fire.

    Positive Effect:
    -Makes the AI more fun to play against.
    -Allows you to practice game strategies on the AI if you aren't up to playing in an online match.

    Negative Effect:
    -Could potentially make the AI easier to defeat... depending on how much work Victory Games puts into coding it.
    Last edited by R315r4z0r; 06-20-2011 at 03:48 PM.

  2. #2
    Yea i hated this in the last few C&C where you could have a game ending force and all of a sudden the AI uses a support power on your force when there is no way it could know the force is there.
    Well... EA I am neither shocked nor pleased with your decision.

    Quote Originally Posted by HOPE1134 View Post
    IMO, if the game is going to be free, then the SP campaign add-on gotta be free too!

  3. #3
    Lieutenant m4dn3ss's Avatar
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    In C&C4 when you shoot a support power or superweapon the AI always sees the beacon and runs away :/
    Yeah the US is getting pwned haha...

  4. #4
    Lieutenant Colonel Golan2781's Avatar
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    Seeing the schism between online and skirmish player bases, it's about damn time they try to match the two more. This is only possible by the AI being as lifelike as possible, which means a minimum of cheats. Regularly updating the AI to conform to balance and meta game chances is imperative, too.

  5. #5
    Lieutenant ConKid66's Avatar
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    Also, the AI need to build at the same rate as the player. In Tiberian Sun you would be attacked by disruptors and cyborg reapers while trying to build your first radar. In Red Alert 2, if you had superweapons on, your base would be destroyed by a superweapon before you had a radar. This seemed to be fixed in Generals and CnC 3 but returned in RA3, only with Iron Curtains instead of an offensive SW.

    Quote Originally Posted by wadprime
    The needs of the many are outweighed by the needs of the Yuri
    Quote Originally Posted by Kodaemon
    The immobile warrior is never fatigued. He cuts sleep holes in the middle of a battle to regain his strength.
    Quote Originally Posted by sybert
    We could be seeing something because we know there's ever so slight a chance it's what we want it to be

  6. #6
    Lieutenant Kanesbestfriend's Avatar
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    Agreed, I wasted a nuke today because the ai just sold every single building it has and then use the remaining dozers to make a new base.... (GENERALS)
    Construction Complete
    New Construction Options
    Building
    Construction Complete
    New Construction Options
    Training
    DOWN WITH GDI !
    Our Base is Under Attack
    Harvester Under Attack
    Training
    Yes, Master ?
    On My Way
    Enemy Barracks Destroyed
    Enemy Supply Depot Destroyed
    (ALL) GDI LUV3R : HAX HAX HAX HAX KICK JOSHUA
    **GDI LUV3R HAS LEFT THE GAME**

  7. #7
    Master Sergeant dky.tehkingd.u's Avatar
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    I hate the omniscient support powers in RA3. You're not even allowed to deploy support powers into the Fog of War..... why should the AI be allowed to do that?

    Also, leave the increased income to the Brutal enemies.
    Red Alert 2 Campaign Mission Remakes
    Allied Mission 1 (Operation: Lone Guardian) by dky.tehkingd.u (me) -- Release 6
    Soviet Mission 1 (Operation: Red Dawn) by Spider_pig_rocks -- Release 1

    QotD:
    “Teamwork is essential, it gives them other people to shoot at.”
    -----Unknown


  8. #8
    Master Sergeant
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    True that should be no need for a AI that Cheats but if the AI is no good and they are running out of time. it would be better to have a AI what Cheat to keep up with the player then one that cannot win any game. They need to spend time in make a cool AI with out any Cheats.

  9. #9
    Master Sergeant
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    Quote Originally Posted by Golan2781 View Post
    Seeing the schism between online and skirmish player bases, it's about damn time they try to match the two more. This is only possible by the AI being as lifelike as possible, which means a minimum of cheats. Regularly updating the AI to conform to balance and meta game chances is imperative, too.
    Ah yes! I always dreamed of programming the C&C3 AI to occasionally try an APC-Engineer opening move. To have seen the look on players faces when the AI attempted, and pulled off a successful capture would have been priceless.

    Anyway, yes, adapting the AI through patches to preform certain standard build orders, rushes, unit combinations etc would be a great addition, and would potentially assist in getting more players online, has the generic tactics often employed online would not be completely alien to them.

  10. #10
    Invite some top players to help build an Expert System of tactics and strategies that are adjusted on-the-fly in-game as the war shifts, so the AI is difficult because it actually uses good, reactive tactics, and feels human because it's actually employing human thinking?

    Oh, also, how about a unit that is an Amazon with a lightning bow riding on a tiger with lasers coming out of its eyes? That be pretty sweet too.

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.