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  1. #1
    Captain R315r4z0r's Avatar
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    Personal Career AI

    Subject:
    A learning AI opponent that is crafted to specifically fight against you.

    Description:
    The idea behind this AI opponent is that it is specifically crafted to oppose you as you grow in skill. From the moment you start playing matches, the game will read how you play and begin to generalize your style to create an AI mode/opponent that is perfectly suited to challenge you.

    You would need to have played a certain amount of games for this AI to really put you to the test, so it wouldn't be unlocked until you play a certain set number of matches.

    Now, this AI wouldn't be the only type of AI in the game. You would still have the preset AIs (Easy, medium, hard and brutal) but this personalized AI would be a 5th choice for you to choose.

    It would kind of be similar to versing the best player suited to playing you in a game of chess: yourself.

    Positive Effect:
    -An AI that learns how you play and reacts accordingly will provide challenge to even those who master the brutal AI.
    -Creates something dynamic in the game that us custom tailored to individual players; will make the game more fun to play for a longer amount of time.
    -A fun way to play when you're unable to play online.

    Negative Effect:
    -Might take some time for the AI to really provide a challenge to you. (Wont be available out of the box)

  2. #2
    So for example when fighting this AI if you did 5 matches that you did a tank rush all 5 times the 6th time u tried a tank rush it would have a counter for your rush perpaired once it has seen your rush.
    Well... EA I am neither shocked nor pleased with your decision.

    Quote Originally Posted by HOPE1134 View Post
    IMO, if the game is going to be free, then the SP campaign add-on gotta be free too!

  3. #3
    Corporal StuntedX's Avatar
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    I like this idea. Sounds like it'd be a good AI for Generals 2.
    "When I'm falling down,
    Will you pick me up again?
    When I'm too far gone...
    Dead in the eyes of my friends..."

    KANE LIVES!*

    *Just so we're clear: I don't consider Command & Conquer 4 an ending. I consider it a half-assed attempt at a game.

  4. #4
    Lieutenant Colonel GeneralSGJist's Avatar
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    There would need to be A LOT OF DATA COLLECTION to get this right, but could be interesting, but imo if you want to be challenged, find an online game with players similar to your skill.

    Need a Classic Tiberium Universe Fix? Visit Tiberium Secrets
    Quote Originally Posted by Davoplayer
    let me start by saying that you are the most respected by me from anyone i have met in the c&c universe. your actions make that possible, nice to noobs and hold ground even when a bunch of douche forum 'vets' trample your means of c&c.

  5. #5
    Master Sergeant WeedWhacker92's Avatar
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    Quote Originally Posted by GeneralSGJist View Post
    There would need to be A LOT OF DATA COLLECTION to get this right, but could be interesting, but imo if you want to be challenged, find an online game with players similar to your skill.
    That could possibly be avoided with an online database storing the information to a personal profile, then choosing to synch with this database whenever you wished to update your personal A.I. Although many people disliked the online all the time about C&C 4, having the online backup as an option along with a local network storage would allow for people to choose whether they did this or not.

    With an online database full of personal A.I.'s, it could open up the possibility of downloading someone's personal A.I. and playing against a simulated version of a player, allowing for practice matches against top tier players to help improve your multiplayer skillset in online matches, or even practice against the simulated players for a tournament to help prepare for what the other players your up against will throw at you.
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    ThaBo$s Man's back

  6. #6
    Lieutenant Colonel GeneralSGJist's Avatar
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    I c, but i don't think competitive players would like to share their play styles. They want their opponent to be surprised and wounder what they got up their sleeves.

    If you know how a player usually plays before you actually play them, it gives you an extra advantage.

    Not to mention the logistics, but it should be looked into never the less.

    Need a Classic Tiberium Universe Fix? Visit Tiberium Secrets
    Quote Originally Posted by Davoplayer
    let me start by saying that you are the most respected by me from anyone i have met in the c&c universe. your actions make that possible, nice to noobs and hold ground even when a bunch of douche forum 'vets' trample your means of c&c.

  7. #7
    Master Sergeant WeedWhacker92's Avatar
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    Quote Originally Posted by GeneralSGJist View Post
    I c, but i don't think competitive players would like to share their play styles. They want their opponent to be surprised and wounder what they got up their sleeves.

    If you know how a player usually plays before you actually play them, it gives you an extra advantage.

    Not to mention the logistics, but it should be looked into never the less.
    Agreed, it would require more resources, but tied to an EA account (like membership to this forum lets say) it really could be pulled off with reasonable pricing for data storage.

    One more thing too, most top players have more than one strategy they can use for a faction, as most strats rely heavily on map specifics, a specific faction being used, and the faction being played against, so even with a simulated playstyle, a human opponent would only be able to prepare so much compared to the actual match.

    It's like a football team preparing for the big game that week against a rival team, you may know what their playbook is, and run practices against an offense or defense with that in mind, but practice against your simulated team will not prepare you for any tricks that the other team has to offer, such as changing the play calls, swapping out players for other positions that they also know how to play, and taking into account that they were doing the same kind of practice against your playbook.

    This idea really revolves around adding another aspect of multiplayer on a competitive level to help prepare players assume on a basic level of what to expect, rather than show them exactly what the player would do in a match.

    One thing that could help is an option on their online profile to allow the sharing of their personal A.I., I.E. choosing whether to allow other players to download it or not.
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  8. #8
    Lieutenant Kanesbestfriend's Avatar
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    Quote Originally Posted by R315r4z0r View Post
    Subject:
    A learning AI opponent that is crafted to specifically fight against you.

    Description:
    The idea behind this AI opponent is that it is specifically crafted to oppose you as you grow in skill. From the moment you start playing matches, the game will read how you play and begin to generalize your style to create an AI mode/opponent that is perfectly suited to challenge you.

    You would need to have played a certain amount of games for this AI to really put you to the test, so it wouldn't be unlocked until you play a certain set number of matches.

    Now, this AI wouldn't be the only type of AI in the game. You would still have the preset AIs (Easy, medium, hard and brutal) but this personalized AI would be a 5th choice for you to choose.

    It would kind of be similar to versing the best player suited to playing you in a game of chess: yourself.

    Positive Effect:
    -An AI that learns how you play and reacts accordingly will provide challenge to even those who master the brutal AI.
    -Creates something dynamic in the game that us custom tailored to individual players; will make the game more fun to play for a longer amount of time.
    -A fun way to play when you're unable to play online.

    Negative Effect:
    -Might take some time for the AI to really provide a challenge to you. (Wont be available out of the box)
    Have you played Empire Earth ? That's what it does and the AI suck, it will COPY what ever you do, even using cheats, make an army used with cheats, IT WILL DAMN MAKE A BIGGER ONE ! I personally like the idea but if its like EE's ai, no thanks.
    Construction Complete
    New Construction Options
    Building
    Construction Complete
    New Construction Options
    Training
    DOWN WITH GDI !
    Our Base is Under Attack
    Harvester Under Attack
    Training
    Yes, Master ?
    On My Way
    Enemy Barracks Destroyed
    Enemy Supply Depot Destroyed
    (ALL) GDI LUV3R : HAX HAX HAX HAX KICK JOSHUA
    **GDI LUV3R HAS LEFT THE GAME**

  9. #9
    Master Sergeant
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    Quote Originally Posted by Kanesbestfriend View Post
    Have you played Empire Earth ? That's what it does and the AI suck, it will COPY what ever you do, even using cheats, make an army used with cheats, IT WILL DAMN MAKE A BIGGER ONE ! I personally like the idea but if its like EE's ai, no thanks.

    Empire Earth was a bad AI if copy you all the time. But not all AI will do that.

    It is a great idea to have you own AI that learn from you but it would needed to have some training before you get to play with it.

    The training would only be to make a AI to be a base level then it will learn ever else from you when you playing with it.

    I would like to be able to save the AI on my own computer as wall as put on a online server for other to player with it.

    It all could be done at low cost with Artificial neural network with Genetic algorithm / Evolutionary algorithm.

    It would be norther like Empire Earth AI but would make the best AI in any of the RTS games.

    Over time with could make AI that could win the games tournaments.

  10. #10
    Captain R315r4z0r's Avatar
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    Quote Originally Posted by GeneralSGJist View Post
    There would need to be A LOT OF DATA COLLECTION to get this right, but could be interesting, but imo if you want to be challenged, find an online game with players similar to your skill.
    I don't think it would need to collect too much data. Just basic match data... like pretty much every other online game does nowadays.

    For example, Halo collects data for not only you as an individual player, but also as a general whole per map. Things like heatmaps and locations where you die the most or get the most kills. Favorite weapons and average life are also factored in. Having these types of things collected for a C&C game really shouldn't be too challenging, right?

    The AI would, for example, look at the heatmaps from previous matches and use that to determine the position you are most likely holding. It would notice a hot zone and do it's best to defend that area since you tend to pass through there the most while playing on that map.

    And that's only one calculation that would be taken into consideration. There are also things like favorite units, number of units created vs number of units lost, number of orders given to a unit prior to an attack, etc. All of this could be used to formulate a challenging AI opponent for you to play against.

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.