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  1. #1
    Master Sergeant
    Join Date
    Apr 2011
    Posts
    189

    No Man's Help , mod compiling problem

    got a tiny problem , when i compile a mod and then run it from the game browser after a bit of loading , this happens





    ? any help? im just browsing the .babproj and i cant see nothing ... i've also searched in the compiling process... but i cant find anything particular except the "potential bug"
    Code:
    Microsoft Windows [Versione 6.1.7601]
    Copyright (c) 2009 Microsoft Corporation. Tutti i diritti riservati.
    
    C:\Users\win 7>E.
    "E." non è riconosciuto come comando interno o esterno,
     un programma eseguibile o un file batch.
    
    C:\Users\win 7>E:
    
    E:\>cd steam
    
    E:\Steam>cd steamapps
    
    E:\Steam\steamapps>cd common
    
    E:\Steam\steamapps\common>cd command and comquer 3 tiberium wars
    Impossibile trovare il percorso specificato.
    
    E:\Steam\steamapps\common>cd command and comquer 3 tiberium wars
    Impossibile trovare il percorso specificato.
    
    E:\Steam\steamapps\common>cd command and conquer 3 tiberium wars
    
    E:\Steam\steamapps\common\command and conquer 3 tiberium wars>cd mod sdk
    
    E:\Steam\steamapps\common\command and conquer 3 tiberium wars\MOD SDK>buildmod.b
    at LOTF
    Mod Name: LOTF
    Building Mod Data...
    Command Line: E:\Steam\steamapps\common\command and conquer 3 tiberium wars\MOD
    SDK\Mods\LOTF\data\mod.xml /od:E:\Steam\steamapps\common\command and conquer 3 t
    iberium wars\MOD SDK\BuiltMods /iod:E:\Steam\steamapps\common\command and conque
    r 3 tiberium wars\MOD SDK\BuiltMods /ls:true /gui:false /UsePrecompiled:true /vf
    :true
    Command Line: E:\Steam\steamapps\common\command and conquer 3 tiberium wars\MOD
    SDK\Mods\LOTF\data\mod.xml /od:E:\Steam\steamapps\common\command and conquer 3 t
    iberium wars\MOD SDK\BuiltMods /iod:E:\Steam\steamapps\common\command and conque
    r 3 tiberium wars\MOD SDK\BuiltMods /ls:true /gui:false /UsePrecompiled:true /vf
    :true
    BinaryAssetBuilder started
    Cached session data not available.
    Session cache age is 0 days, 0 hours, 0 minutes.
    Loading 'file://e:\steam\steamapps\common\command and conquer 3 tiberium wars\mo
    d sdk\mods\lotf\data\mod.xml'.
    Critical: System.ArgumentException: È già stato aggiunto un elemento con la stes
    sa chiave.
       in System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
       in System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boo
    lean add)
       in System.Collections.ObjectModel.KeyedCollection`2.AddKey(TKey key, TItem it
    em)
       in System.Collections.ObjectModel.KeyedCollection`2.InsertItem(Int32 index, T
    Item item)
       in BinaryAssetBuilder.Core.DocumentProcessor.LoadPrecompiledReference(AssetDe
    clarationDocument parentDoc, InclusionItem item)
       in BinaryAssetBuilder.Core.DocumentProcessor.ProcessIncludedDocuments(AssetDe
    clarationDocument document, OutputManager outputManager)
       in BinaryAssetBuilder.Core.DocumentProcessor.ProcessDocumentInternal(String l
    ogicalPath, String sourcePath, Boolean generateOutput, OutputManager outputManag
    er, String basePatchStream)
       in BinaryAssetBuilder.Core.DocumentProcessor.ProcessDocument(String fileName,
     Boolean generateOutput, Boolean outputStringHashes)
       in BinaryAssetBuilder.BinaryAssetBuilder.DoBuildData()
       in BinaryAssetBuilder.BinaryAssetBuilder.Run(String[] args)
       in BinaryAssetBuilder.BinaryAssetBuilder.Main(String[] args)
    
       This is an internal error or potentially a bug.
    Building Low LOD...
    Command Line: E:\Steam\steamapps\common\command and conquer 3 tiberium wars\MOD
    SDK\Mods\LOTF\data\mod.xml /od:E:\Steam\steamapps\common\command and conquer 3 t
    iberium wars\MOD SDK\BuiltMods /iod:E:\Steam\steamapps\common\command and conque
    r 3 tiberium wars\MOD SDK\BuiltMods /ls:true /gui:false /UsePrecompiled:true /vf
    :true /bcn:LowLOD /bps:E:\Steam\steamapps\common\command and conquer 3 tiberium
    wars\MOD SDK\BuiltMods\mods\LOTF\data\mod.manifest
    Command Line: E:\Steam\steamapps\common\command and conquer 3 tiberium wars\MOD
    SDK\Mods\LOTF\data\mod.xml /od:E:\Steam\steamapps\common\command and conquer 3 t
    iberium wars\MOD SDK\BuiltMods /iod:E:\Steam\steamapps\common\command and conque
    r 3 tiberium wars\MOD SDK\BuiltMods /ls:true /gui:false /UsePrecompiled:true /vf
    :true /bcn:LowLOD /bps:E:\Steam\steamapps\common\command and conquer 3 tiberium
    wars\MOD SDK\BuiltMods\mods\LOTF\data\mod.manifest
    BinaryAssetBuilder started
    Cached session data not available.
    Session cache age is 0 days, 0 hours, 0 minutes.
    Loading 'file://e:\steam\steamapps\common\command and conquer 3 tiberium wars\mo
    d sdk\mods\lotf\data\mod.xml'.
    Critical: System.ArgumentException: È già stato aggiunto un elemento con la stes
    sa chiave.
       in System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
       in System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boo
    lean add)
       in System.Collections.ObjectModel.KeyedCollection`2.AddKey(TKey key, TItem it
    em)
       in System.Collections.ObjectModel.KeyedCollection`2.InsertItem(Int32 index, T
    Item item)
       in BinaryAssetBuilder.Core.DocumentProcessor.LoadPrecompiledReference(AssetDe
    clarationDocument parentDoc, InclusionItem item)
       in BinaryAssetBuilder.Core.DocumentProcessor.ProcessIncludedDocuments(AssetDe
    clarationDocument document, OutputManager outputManager)
       in BinaryAssetBuilder.Core.DocumentProcessor.ProcessDocumentInternal(String l
    ogicalPath, String sourcePath, Boolean generateOutput, OutputManager outputManag
    er, String basePatchStream)
       in BinaryAssetBuilder.Core.DocumentProcessor.ProcessDocument(String fileName,
     Boolean generateOutput, Boolean outputStringHashes)
       in BinaryAssetBuilder.BinaryAssetBuilder.DoBuildData()
       in BinaryAssetBuilder.BinaryAssetBuilder.Run(String[] args)
       in BinaryAssetBuilder.BinaryAssetBuilder.Main(String[] args)
    
       This is an internal error or potentially a bug.
    Copying str file if it exists...
    Copying Shaders...
    E:\Steam\steamapps\common\command and conquer 3 tiberium wars\MOD SDK\Shaders\Ob
    jectsGenericHC.fx
    E:\Steam\steamapps\common\command and conquer 3 tiberium wars\MOD SDK\Shaders\Ob
    jectsUVMove.fx
    E:\Steam\steamapps\common\command and conquer 3 tiberium wars\MOD SDK\Shaders\Ob
    jectsUVMoveNoHC.fx
    E:\Steam\steamapps\common\command and conquer 3 tiberium wars\MOD SDK\Shaders\Ob
    jectsUVMoveNoSpecNoHC.fx
    E:\Steam\steamapps\common\command and conquer 3 tiberium wars\MOD SDK\Shaders\Sh
    aderWritingExample.fx
            5 file copiati.
    Impossibile trovare E:\Steam\steamapps\common\command and conquer 3 tiberium war
    s\MOD SDK\Builtmods\mods\LOTF\data\mod_l.version
    Creating Mod Big File...
    Copying built mod...
            1 file copiati.
    
    E:\Steam\steamapps\common\command and conquer 3 tiberium wars\MOD SDK>
    Last edited by Jen4; 06-18-2011 at 11:29 AM.

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.