Are you sure you've set up a real normal map?
1) yep i use objectgenericHC.fx
2)lemme see if i got it
ParseCondStateType="PARSE_NORMAL" this means how he analize he's condition
ConditionsYes="MOVING BACKING_UP"> this means that he's condition its to going backward
CurDrawableHideSubObject("TREADSSTOP") hide treadsstop meshes
CurDrawableShowSubObject("TREADSBACK") show treadsback "
CurDrawableHideSubObject("TREADSLEFT") hide treadsleft "
CurDrawableHideSubObject("TREADSRIGHT") " treadsright "
CurDrawableHideSubObject("TREADSMOVE") " treadsmove "
problem is : in the mammoth unit , there'are still more animations , like reloading when turnig , accelleration and decelleration and i think he got particular animation for each script , so that means that i've to add an animation to my "preadotrabrams" to let that tread thing working .... right?
for the shader problem , ive opened the cenutrion(unit) maps of twaadvanced mod on thundermods.net where asuka/lauren post things like downloads and models , so i've supposed that his style of mapping with his shaders must be there except format (.dds , mine are tga's 32bit) and size (in term of pixel).
Now im seriously stucked .....
Lauren im not a genius but if u create packs like : objectuvmove , objectuvmoveNOspec , objectuvmoveNOspecNOhc and objectgenericHC , a good thing is to remade the original objetgeneric.fx with the same tone of light and freshnel exponent of your's ... i dont know if is one of my problem but in max works everything fine ... w3xmlviewer and ingame not ...
the *.fxo shaders wheres supposed to be placed? dumb question but essential for me
.fxo files go into shaders\compiled\
Maybe you tried to use the .fx files. These are max only as it uses some different constants.
for both mod sdk\shaders and tools\shaders ?
for safety i've placed in both but the damn w3x viewer shows me ever the same thing , i'll try compiling and crossin fingers , i hope that's gonna be shown differently
mmmm probably works , it just needs a lot of work in term of textures but i've already expected .
here's a video
Last edited by Jen4; 06-20-2011 at 11:39 AM.
If you want to use it for the w3xviewer copy it to tools\shaders and rename it to .fx
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