HAHAHAH have only 150 votes vs red alert 3 OMG and this games wins against Tibsun with 430 votes impossible
Generals
Red Alert 3: Uprising
HAHAHAH have only 150 votes vs red alert 3 OMG and this games wins against Tibsun with 430 votes impossible
http://www.commandandconquer.com/for...vs-Red-Alert-3
lol silly cookie
http://www.commandandconquer.com/for...m-vs-Zero-Hour
Check it more Firestorm fans posts! but what happens? generals wins that is pitiful
You don't have to post you know.
-- THE JUKEBOX MUST RETURN!! --
-- The President of Cake --
That is Zero Hour, do not ever associate that with generals ever ever again or it will be the last thing you ever do.![]()
http://www.commandandconquer.com/for...m-vs-Zero-Hour
Check it more Firestorm fans posts! but what happens? generals wins that is pitiful
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RA3 just was too close to the action, C&C3 Tiberium kept it high in the sky by default, RA2 was high, tanks looks small, more on the map at once, that is what RA3 needed was the ability to make the entire map farther away from the players view. also change the yaw or angle of play would be nice.
Also I must say the water looked nice but strange, and having each tank or infantry highlight in yellow when clicked on was a bad thought.
The yellow highlight was meant so that you could distinguish your units from all the shiny graphics. You can disable the highlight by lowering your vfx settings (which is responsible for some fx and the SHINY part)The water looks awesome! indeed it is the best water in CnC, the strange part would be that they look so pure and clean, they almost look drinkable.
Have to agree on the camera angle but if you have a high res monitor then the screen is zoomed out more, if you are playing on 800x600 you will be seeing everything closely.