Yes
No
it would make it different i think rather then like the same old stuff like i mean i never got how tiberium made anything as its meant to be deadly and how can you sell it to get more units how did it become resource why not make it it improves weapons an stuff as its a material
More varieties of tiberium connected to tech tree .Certain tiberium for superweapon A ,B ,C . Need so many credits of specific tiberium for each superweapon event ,say 3000 .
yeah and have the cinematics improved for refinery buildings and harvesting and make it to get one type of tib you have to harvest another to get the material to build a special harvester that can withstand harvesting another type of tib then that would add in havin very dangerous tib that some1 montioned havin earlier in the thread and it could help close of areas like if you want to segment your base off and you have say red tib thats really corrosive use a weapon that puts it on the floor knowing that you have harvested say white tiberium in which you have made armour which lets you pass it or perhaps you need yellow tiberium that has gr8 magnetic properties so you can make like the hover mrls but as a transport as well
Hey i thought about this one too. I was almost posting a new thread buy seen this one and i want to add my idea here as a new post
Subject : New Tiberium Crystal For Harvesting : "Red Tiberium Crystal"
Description :
Highly radioactive crystal, poisoning the infantry instantly,also gives high damage rapidly to vehicles and harvesters which contacts...So, no one gets the red crystal at the beginning.I thought about this for later phase of game.So, at the beginning ; harvesters can not harvest the red crystal but later in game there will be some sort of upgrade option that prevents damage to vehicles,harvesters and protects the infantry from radiation.So,harvesters may start "Red crystal" harvesting later in the game.
Like : "Armors & Suits Radioactive Protection" from a tech research structure : Cost > 5000$/2min.
Resource Of Red Crystal : 3X of Green Tiberium. (Example : If harvester full with Green Tiberium :1400$,Blue Tiberium : 2800$, Red Tiberium : 4200$)
This crystal will give high advantage for players that who first controls the "Red Crystal Field" later in the game.
Pros : Provides more strategy.
Cons : Will destroy units if you sent them to red crystal accidently before Protection Upgrade didn't applied.
(btw, i stopped reading all of the comments after page 3)
here is an idea:
leave the 2 types of tiberium idea (green, blue), but each map will feature different colors for the tiberium.