The Air Force Generals Carpet bomb on ZH was awesome, used in conjunction with A10's it was devastating......
my fave unit abilitys here so far while theres others i need to remember are
Barrage ability: from scorpion tank that sends out blast that is good against units all in 1 spot
rocket artilery ability: from wolverine that sends lots of rockets for attacking only ground from close to long distance
teir 3 Unit upgrade: when brought all your teir 1 machinegun infintry in military side becomes ODST makes them very tough cheap teir 1 infintry and allows them to drop from space to ground anywhere on the map by the support power using
barage ability: from Vulture that sends some big rockets that is good for turtle bases, that ability wouldve been good for GDI kodiak
Power drain: from Vampire unit from the covernant that shoots beam that drains HP from only air units that while they are getting drained they cant retreat or move
power abilitys: from 3 covernant commandos each that attacks differently that they are very powerful against any units, them type of commandos would look for scrin and LEGION commando
EMP proof armour: for Titans and mammoth tanks that increase their armour while makes them immume to EMP attacks
EMP cannons: for Awakened and Enlightened cybrogs that shoots emp from 1 of their arms to disable vehicles and buildings
Mirror plating ability: for refractor that allows it to reflect times more laser beams back while machinegun, rockets and blast wont get reflected
Switch from flight to ground ability: allows GDi thunderhead to switch to ground mode when theres no air units to target, while switching to ground mode it can also be used to crush units down when landing, using that ability to crush all units under the thunderheads when landing is what i enjoy doing
Sticky bombs: for juggernut that sends bombs on ground that is useful for units that are trying to stand next to them to prevent the jugernuts from attacking
Flame trail ability: for Flametanks that when used it allows them to move faster while leaving flame trails on ground that is useful for slowing down enemy from chasing you that theyll have to wait for the flame to go or they can continue moving their units on the flames which damages them
poison ground deploy ability: for desolators that they can deploy into creating a field of green that kills enemy infintry when step on, useful for extra defence for base that can kill those sneaky infintry with C4's in base
Chrono legionnaire: they shoot power beams with same material from chronosphere that disapears units and buildings from time forever
Last edited by MarkedofDave; 08-02-2011 at 05:01 PM.
LEGION known as CABAL.
LEGION is the hand of KANE.
LEGION the leader of the markedOfkane.
LEGION is very smart.
LEGION is a mystery.
hmm in the powers type CNC 4 i mean come on the support powrs from CNC 4 were almost the best thing of the whole game
u get then with fast as u kill but the missing thing of it was how do we getit how nuch
all we know that it comes with the time and fighting
it should be more knowble like if u kill the enemy tier one unit it tells u that u got three points from it
and from a tier 3 unit it should say with small thing or some small area for it it tells u how much u got from it like tier 3 10 points tier 1 3 points tier 2 5 points
and like that
if ur gona put some support powers make them of how mch u destroy of the enemyes stuff like that and not too slow as CNC4 or RA3 make each power for its time in RA3 it was time and it takes u too long to wait to get it back avilbe to be used again
in CNC4 it was bout points and u get those by time and fighting
in older games suppport powrs was not rly that good but in newer games they were the best
Carpet bombing from World in Conflict. Rain death on your enemies? Hell yes!
Cloaking shield from C&C3 :-)
Stops the infantry rush lol
Though BFME Teleport unit on a mage power is awesome. Teleport + Uruk with bomb +Beserker. Win
goodness, that is like the perfect example of what a support/player power should -not- be likeCloaking shield from C&C3 :-)
Stops the infantry rush lol
in cnc3 it was 'justified' in some cases however since imba rocket inf with their 9999999 hp often had no other practical counters... but this was all the most bs way to balance powers and units ever.
want ideas for support powers and their implementation? i think generals is the game to look at
In Ground Control II, there were some pretty nifty secondary modes to different units, such as one tank's ability to deploy its side-armor into a frontal barrier to make it a strong defensive unit. Artillery also had the ability to alternate between firing one shot at a time and remaining mobile, or fire 3 shots at a time stationary and in a deployed mode. I think things like these are great features that make units more fun to use and make the game more replayable. So, maybe trying to make the majority of units or all units have more than one mode? Other than that, the entire generals promotion support powers made a game that would be "just good" to being great!
Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.