Subject
Reinforcements through Supply Routes
Description
Let players set up supply routes by establishing outposts near neutral or allied border checkpoints. Once constructed, an outpost provides a virtual link to allied forces. This link allows you to call for reinforcements or send out $$(tiberium) convoys.
How does it work?
Basically reinforcements are funded by your allies up to a maximum (e.g. $10.000). For each reinforcement you call in, your balance decreases. The other way around you can send out tiberium convoys (or harvesters) to that allie to raise your current balance. It's not like giving away money, but an investment. Because depending on your balance you can call for certain types of reinforcements, see picture below. The more you invest in your allie, the better the reinforcements are you can call in. This way you might even obtain special units.
So you can either have a limited amount of reinforcements, or invest in your allies off-the-map to obtain better reinforcements.
One-liner Scenario's
- Time a 'black hand elite'-reinforcement in with an early push.
- Take out your opponents convoy on it's way from the outpost to his base.
- Call in a new MCV after you lost both your War Factory and MCV.
- Call in reinforcements to help defend a tank push.
Positive Effect:
- Backup is always nice to have
- Additional way to 'train' units or gather resource up to a limit
- Additional supply routes over water, railway and air
- Outsource your tech
- Adds strategic locations
- Harass convoys
- Realism
Negative Effect:
- In some maps border checkpoints don't fit in
- Reinforcement mechanic questionable (maybe just stick with funds)
- Negative surprises. You can't see big reinforcements coming in.
Epic Media:


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