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  1. #1

    Supply Routes & Reinforcements

    Subject
    Reinforcements through Supply Routes

    Description
    Let players set up supply routes by establishing outposts near neutral or allied border checkpoints. Once constructed, an outpost provides a virtual link to allied forces. This link allows you to call for reinforcements or send out $$(tiberium) convoys.

    How does it work?
    Basically reinforcements are funded by your allies up to a maximum (e.g. $10.000). For each reinforcement you call in, your balance decreases. The other way around you can send out tiberium convoys (or harvesters) to that allie to raise your current balance. It's not like giving away money, but an investment. Because depending on your balance you can call for certain types of reinforcements, see picture below. The more you invest in your allie, the better the reinforcements are you can call in. This way you might even obtain special units.


    So you can either have a limited amount of reinforcements, or invest in your allies off-the-map to obtain better reinforcements.

    One-liner Scenario's
    - Time a 'black hand elite'-reinforcement in with an early push.
    - Take out your opponents convoy on it's way from the outpost to his base.
    - Call in a new MCV after you lost both your War Factory and MCV.
    - Call in reinforcements to help defend a tank push.

    Positive Effect:
    - Backup is always nice to have
    - Additional way to 'train' units or gather resource up to a limit
    - Additional supply routes over water, railway and air
    - Outsource your tech
    - Adds strategic locations
    - Harass convoys
    - Realism

    Negative Effect:
    - In some maps border checkpoints don't fit in
    - Reinforcement mechanic questionable (maybe just stick with funds)
    - Negative surprises. You can't see big reinforcements coming in.

    Epic Media:
    Last edited by Stokertje; 08-27-2011 at 11:02 PM.

  2. #2
    Master Sergeant
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    This is a real good idea. A nice add-on to the game.

  3. #3
    Lieutenant Colonel =LEVIATHEN='s Avatar
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    I would like to see this,but only if it's a special building.
    It sounds like you'd be taking away Tiberium harvesting in doing this,so I wouldn't want that part in there.But if it's only a spare form of resource collecting,then I like the idea even better.That would allow for Tib harvesting AND Tib convoys.

  4. #4
    Sounds like a great idea. Maybe this should be an option, like the option if you want crates to randomly spawn on the map

  5. #5
    Quote Originally Posted by =LEVIATHEN= View Post
    I would like to see this,but only if it's a special building.
    A special building you can build yourself yes. Every faction should have it's own special outpost.

    Quote Originally Posted by =LEVIATHEN= View Post
    It sounds like you'd be taking away Tiberium harvesting in doing this,so I wouldn't want that part in there.But if it's only a spare form of resource collecting,then I like the idea even better.That would allow for Tib harvesting AND Tib convoys.
    It is a very limited form of resource collecting. Your allies fund your reinforcements only up to a set amount, say $10.000. So if you call in a small tank force worth $6.000, it leaves you only $4.000 to spend. The $10.000 is the max depth I'm talking about in my OP.

    The other way around you can send convoys to your virtual allies. It's not 'giving' it away to virtual allies, but more of investing it so later they can send you better reinforcements, like heavy high-tier units. This is what my picture is showing: Call reinforcements -> decreases balance. Send convoys -> increases balance. Depending on balance you can call in certain reinforcements.

    Seems like my OP needs some editing to explain this

  6. #6
    Lieutenant Colonel Golan2781's Avatar
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    So you basically pay for reinforcement in advance?

  7. #7
    Lieutenant Colonel GeneralSGJist's Avatar
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    Sounds like it.....
    .
    The issue there is u would only be able to call for them if your base is in good condition.

    It seems as soon as your in a battle of have ur base attacked this mechanic may be to slow to actually assist you efficiently.

    please do develop this more.

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    Quote Originally Posted by Davoplayer
    let me start by saying that you are the most respected by me from anyone i have met in the c&c universe. your actions make that possible, nice to noobs and hold ground even when a bunch of douche forum 'vets' trample your means of c&c.

  8. #8
    Quote Originally Posted by Golan2781 View Post
    So you basically pay for reinforcement in advance?
    That would be what I call investing in your allied force across that border. Great way to do with spare funds.

  9. #9
    Quote Originally Posted by GeneralSGJist View Post
    Sounds like it.....
    .
    The issue there is u would only be able to call for them if your base is in good condition.

    It seems as soon as your in a battle of have ur base attacked this mechanic may be to slow to actually assist you efficiently.

    please do develop this more.
    True, this focuses purely on ground reinforcements which need some time to arrive. See it as a kind of production facility at the border where you train units. You can include air or drop-pod reinforcements if you like.

  10. #10
    Lieutenant Colonel =LEVIATHEN='s Avatar
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    Quote Originally Posted by Stokertje View Post
    It is a very limited form of resource collecting. Your allies fund your reinforcements only up to a set amount, say $10.000. So if you call in a small tank force worth $6.000, it leaves you only $4.000 to spend. The $10.000 is the max depth I'm talking about in my OP.

    The other way around you can send convoys to your virtual allies. It's not 'giving' it away to virtual allies, but more of investing it so later they can send you better reinforcements, like heavy high-tier units. This is what my picture is showing: Call reinforcements -> decreases balance. Send convoys -> increases balance. Depending on balance you can call in certain reinforcements.

    Seems like my OP needs some editing to explain this
    I see.So you can either have a limited amount of reinforcements,or invest in your allies (off-the-map,I'm assuming) and get more?

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.