For all the flak that EALA got on their games (C&C at least.), the fact that they pumped them out on such timetables always left me both impressed and full of pity... for the devs. They did great for what they had to work with.
For all the flak that EALA got on their games (C&C at least.), the fact that they pumped them out on such timetables always left me both impressed and full of pity... for the devs. They did great for what they had to work with.
Though one has to question the creative and design decisions much of the community fought all the way. The epitome has to be Flying Worm Man, although the Tiberium change was to me the weirdest of them all. With all due respect to the previous dev team, they were able to rush the games out, but the direction was weird, no matter the time given to them.
I will respect your opinion as long as you respect mine.
IMO, I think it was one of those left-field decisions by Mike Verdu to sort of stamp his mark on CnC. I have a feeling that it may have been in line with the development of the Tiberium FPS, since both games actually shared a decent amount of very early concept art. CnC3 itself was essentially a reboot to the franchise.