View Poll Results: Should C&C feature Free Camera Movement?

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  • Yes

    10 62.50%
  • No

    6 37.50%
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Results 31 to 39 of 39
  1. #31
    Sergeant Fxor's Avatar
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    Quote Originally Posted by TheNukerITA View Post
    As someone who played Ground Control I and II, World in Conflict and Homeworld, I like the free camera system, but I don't think it's suited for C&C.
    I agree.

    CNC should stay, CNC.

  2. #32
    Major Zocom7's Avatar
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    I mentioned about something similar to this before, but what I really meant is the 360 degree camera movement of the battlefield just like what Relic did to all of their RTS games.

  3. #33
    Better to try something like:


    http://www.moddb.com/mods/cc3-a-new-experience


    do not believe? ^^

    ---

    I believe that should update the faq of the MOD SDK xD

  4. #34
    Lieutenant sgfan206's Avatar
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    This is absolutely incredible!!

    I didn't knew something like this was possible to do in TW!

    I knew you can adjust camera pitch, but not in such a great way!

    I can't wait for the release!

  5. #35
    Lieutenant Colonel Lauren's Avatar
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    Quote Originally Posted by sgfan206 View Post
    I knew you can adjust camera pitch, but not in such a great way!
    It's just 0-90 degrees, nothing special about it... same for the other ui modifications. They just seem to be reordered for the purpose of being different.

  6. #36
    Lieutenant sgfan206's Avatar
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    Quote Originally Posted by Lauren View Post
    It's just 0-90 degrees, nothing special about it... same for the other ui modifications. They just seem to be reordered for the purpose of being different.
    I've tested this feature some time ago, and it was awful. The camera adjustment was a pain in the ***, cause as soon as you zoom to the ground, you have to adjust the height. Otherwise the camera would go into the ground.

    And I also meant the ability to disable the border of sight. The sky cannot be seen in the original missions because the player's sight is limited, even with camera pitch. Something like the "DrawEntireTerrain" in the ZHINI-file of Generals. I couldn't enable it in TW, no idea why this did not work.

    Anyway, this is not simple coding, this is rendering too, because such beautiful skies aren't in the game. I can't imagine how hard this work must be.

  7. #37
    Lieutenant Colonel Golan2781's Avatar
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    TW simply doesn't have any skybox. As the camera never looks at the sky in regular game, there is not need for it.

  8. #38
    Lieutenant Colonel Lauren's Avatar
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    Quote Originally Posted by sgfan206 View Post
    And I also meant the ability to disable the border of sight. The sky cannot be seen in the original missions because the player's sight is limited, even with camera pitch. Something like the "DrawEntireTerrain" in the ZHINI-file of Generals. I couldn't enable it in TW, no idea why this did not work.
    There is a script for that

  9. #39
    Quote Originally Posted by Golan2781 View Post
    TW simply doesn't have any skybox. As the camera never looks at the sky in regular game, there is not need for it.
    In this opportunity you're wrong "master Golan". C&C3 has 4 "animated skyspheres" available in the original game ( and are present in most maps "with water" ). you can check this in the "world builder"


    Quote Originally Posted by Lauren View Post
    It's just 0-90 degrees, nothing special about it... same for the other ui modifications. They just seem to be reordered for the purpose of being different.
    Quote Originally Posted by Lauren View Post
    There is a script for that

    lol We need a little more, later i teach you, don't worry


    Quote Originally Posted by sgfan206 View Post
    This is absolutely incredible!!

    I didn't knew something like this was possible to do in TW!

    I knew you can adjust camera pitch, but not in such a great way!

    I can't wait for the release!


    Thanks bro. It is very gratifying to see people who appreciates this mod, even before test it. The full version will be published shortly, but i have online a demo version so you can see this for yourself, I send you through private message in MODDB . see you over there
    Last edited by X3neizes; 01-07-2012 at 07:25 PM.

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.