View Poll Results: Would you like this?

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  • Yes

    10 58.82%
  • No

    7 41.18%
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  1. #11
    I TRY TO BEHAVE
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    Quote Originally Posted by sgfan206 View Post
    Well, I like the idea. But please don't make AI to say which unit is where.

    For example, I'd like to hear if my defenses are being attacked by artillery "Alert! Defenses under Artillery fire!". Because mostly I only hear "Base under Attack", and I hear that all the time along. It'd be better if I knew specifically, what exactly is under attack by what.
    It's always "Base under attack". No matter whether you get pwned by a Mammoth Tank or being poked by a single rifleman. It would really be better if these announcements were a little bit more specific.

    But about the grid system, you better forget about this. You would never hear anything else but "Unit spotted" here and there and there. However, improved EVA would make it possible to react faster to a threat.

    Like

    "Alert! Enemy artillery approaching our base!"
    "Enemy aircraft heading to our location!"
    "Defenses are under heavy artillery fire!"

    Foras this doesn't happen too often and too frequently, it would be really helping. Don't you agree?
    I agree with this. I heard base under attack and I assume my defenses will take care of it then I fine out it was artillery and have to rebuild. so i say sgfan has stated what's needed.

  2. #12
    Lieutenant Colonel GeneralSGJist's Avatar
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    ^
    Agreed.

    Also Jarvester under attack by ________

    What about the money announcements?

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    let me start by saying that you are the most respected by me from anyone i have met in the c&c universe. your actions make that possible, nice to noobs and hold ground even when a bunch of douche forum 'vets' trample your means of c&c.

  3. #13
    Colonel Klandri's Avatar
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    I agree with sgfan here. Just something to spice it up, not anything that will give you a advantage (even a slight one) like saying which unit is where.
    Quote Originally Posted by Borreh View Post
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    The rest is expendable.
    And Borreh for being featured in a spammer's valuable member's signature.

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  4. #14
    uh.. has anyone even frigging tried the spacebar key in the latest titles? its immensely useful (and as said it probably even makes things too easy at times) and takes you precisely to said event.

    the idea proposed by this thread is just unecessary

  5. #15
    Colonel Klandri's Avatar
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    I always press the spacebar! But it only took you to the first enemy unit you saw.
    Quote Originally Posted by Borreh View Post
    Also, if anyone here is famous, it's Cypher for the above, Kermanit for trolling, Klandri for being an incarnation of Satan and CNCGeek for 1984.

    The rest is expendable.
    And Borreh for being featured in a spammer's valuable member's signature.

    As the moderator in chief I am obligated to remind you that if you use reddit subscribe to /r/commandandconquer

  6. #16
    what else do you need from it? lol

    it takes you to the general area of the event, and i felt its event update frequency was fine too, so not seeing the problem here

  7. #17
    Lieutenant sgfan206's Avatar
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    Quote Originally Posted by CrazyGDIfan123` View Post
    uh.. has anyone even frigging tried the spacebar key in the latest titles? its immensely useful (and as said it probably even makes things too easy at times) and takes you precisely to said event.
    Yes, I use the spacebar. And yes, it is really helpful.

    But it just doesn't help anything, if you hear "Base under attack", and a twentieth part of a second, just as your finger want to press "space", you hear "Construction completed: Cold Fusion Reactor". Yeah, fine. You want to press space to jump to the event, however at the time you get there another event happened and you jump to your own base because one small building or upgrade is finished.

    It is everything but unnecessary, if you only hear all the time "Base under attack! Base under attack! Base under attack! Base under attack!" Ya really press "space" all the time? Forget about it! You'd never be able to do anything but to jump from one event to an other!

    AI is able to see everything always, however we as human players are limited to our senses. And it is a fact that you only concentrate on what is important. Such a thing like "multi-tasking" doesn't exist. It is just impossible to concentrate on ALL things. You'd be totally overstrained.

    And do you consider it to be important to jump to the next event just when your Command Center is about to be burned down by enemy tanks?! You have to concentrate on battle, not on "events". Therefore it is good to know how strong the attack is or what is attacking at all! Cause then you can put the events in an order to keep your overview.

    For example, if you want to secure a large area, building defenses on all 5 entrances to it. All five defenses are suddenly under attack. Which one I should look first? And if only one of them is under attack by artillery, at the time you check all entrances, it had already destroyed your defense and a large force is entering your base. If you knew that THERE is an artillery taking out your defenses, you can take countermeasures such as helicopters. Meanwhile the other defenses take out all other attacks.
    Last edited by sgfan206; 10-20-2011 at 08:31 PM. Reason: Grammar ... what else?

  8. #18
    Brigadier General Commander32's Avatar
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    Space bar can always be improved.

    My quote:
    'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '

  9. #19
    if anyone felt spacebar was lacking in the newer titles, theres even the prompts on your radar that show you which areas are being attacked

    between radar events and spacebar, i really didnt feel anything was lacking in terms of relayed information

  10. #20
    Something I liked in Act of War was that little news feed you had running across the top of your command bar which followed up the "EVA" announcements with more detailed information. For example, if you lost any type of soldier, say a sniper, EVA would say "Infantry unit lost," while in the meantime the news feed would read "Sniper KIA." Same thing for vehicles, helicopters, planes and structures. It didn't tell you anything specific like what area of the map it was happening in, but it was pretty helpful when you were multitasking your way around the game and couldn't care to check what unit every "Unit lost" announcement was in reference to. Maybe implementing something like that would be good.

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.