Levelling and unlocking system was introduced in Battlefield 2 and that was before Call of Duty used it. Only thing they copyied was ultra scripted campaign and that is just in BF 3 (BC had nice and original campaign).
Levelling and unlocking system was introduced in Battlefield 2 and that was before Call of Duty used it. Only thing they copyied was ultra scripted campaign and that is just in BF 3 (BC had nice and original campaign).
Game must be nice like C&C3 and some RA3 elements like water.6. Make the game semi fast paced. Red alert 3 was a little too slow for me. I believe the community rated Red Alert 2 as their favorite game correct? So I believe the game needs to retain that faced paced action the red alert 2 had. Something around StarCraft 2. This is important to me as well.
Game must be polished with good and understandable minimap, like RA3, good interface etc, like SC2 + C&C3
I agree with all except point 6. I thought RA3's game pace was perfect.
It wasn't really slow but it wasn't super fast either. It was quick but not unrelenting. It also gave you time to think when you really needed it. I thought it had the right balance of quick decision making but at the same time was paced just enough to allow you to make slower, tanking strategies in the background while keeping a quicker front line pace.
I liked the style of Red Alert 3 too. Lots of strategies and good flow of the game. It's a pity, they couldn't balance it and traded good campaign for those actresses.
Oh guys I just had another idea that is good!! They need to include all the stats of games and replays like the command and conquer 3 did back in its day. so people can view all the replays of there past game and comment on them through the website. The older command and conquer had this and this was awsome! Hopefully the replay view is gonna be good to with fast foward and rewind with alot of stats. Man I kinda feel like I'am requesting the game to have alot but I feel alot things I mentioend are gonna make this game really good
I hope the get the developers read this thread........Theres alot of good input flowing through here. Anyone else got anything they want to mention?
I approve of all of these ideas, but I'm a bit hesitant with 6. I want the game to be fast-paced, but I also want to have enough time to enjoy what I'm looking at before I have to focus too hard on whether I'm going to win the battle or not.