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Thread: KW or TW

  1. #11
    Colonel Klandri's Avatar
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    Quote Originally Posted by CrazyGDIfan123` View Post
    since when was pred/apc good in tw? lol
    apcs are frigging useless (except for the notorious apc engi'ing ofc) and get owned by 9999hp compo rocketmen in tw, or vs nod they just weaken your force vs op avaturrrrds

    tw is all compo rocket/rail pred, avatar spam and basecrawling with sonics
    I'm talking about earlier in the game when, if all goes well, they won't even have avatars. And unless he has some insane micro, in which case most players are pretty much screwed anyway, the APCs utterly slaughter rocketmen. And besides the APCs act only as support for the predators. The preds will vastly outnumber them. Also the APCs get a lot more dangerous once rocketmen are garrisoned and the occasional engineer which in the chaos of the attack will become extremely annoying.

    But you are right about the rockets in the assault itself, I forgot during the writing but throwing in rocket squads makes the push a lot more effective. Especially since they can be garrisoned in the APCs if he has some serious anti-infantry.

    Edit: Yay! 1600th post!
    Quote Originally Posted by Borreh View Post
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  2. #12
    dude, apcs just dont work in tw1.09... they dont 'slaughter' infantry lol

    theres a reason EA came up with the OP ammo upgrade in kw - its because people complained that anti-inf, including apcs, flat out failed vs upgraded rocket inf in tw (courtesy of the huge health buff they got in tw1.05 - which EA never had the common sense to address in the first place)

    nod in tw1.09 is all about holding off till they get to abuse avatards (which have ridiculous hp+damage for cost in 1.09)... and thanks to the eco its actually not hard to tech up that fast...

    to kill avatards preds alone wont cut it - and having apcs in the mix will only make your push weaker, so they need to abuse their 99999hp composite rockets

    its all a matter of timing here - if youre going to waste time getting apc's and even putting rockets in them, youre only delaying the push and will end up getting countered harder by nod t3
    ------
    its all different in kw because gdi gets its OP ammo upgrade that does make apc's slaughter inf, and even beat tanks/defences if you have enough of them

    the harvester/eco nerfs make orcas just way more potent + not-op-anymore avatars etc and overall nod has a harder time than tw1.09 fending off gdi's t1-2 forces
    Last edited by CrazyGDIfan123`; 12-22-2011 at 04:10 AM.

  3. #13
    Colonel Klandri's Avatar
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    Quote Originally Posted by CrazyGDIfan123` View Post
    dude, apcs just dont work in tw1.09... they dont 'slaughter' infantry lol
    In numbers they do...

    Quote Originally Posted by CrazyGDIfan123` View Post
    nod in tw1.09 is all about holding off till they get to abuse avatards (which have ridiculous hp+damage for cost in 1.09)... and thanks to the eco its actually not hard to tech up that fast...

    to kill avatards preds alone wont cut it - and having apcs in the mix will only make your push weaker, so they need to abuse their 99999hp composite rockets
    That's why you rush them, so they won't have their avatars by then.

    Quote Originally Posted by CrazyGDIfan123` View Post
    ts all a matter of timing here - if youre going to waste time getting apc's and even putting rockets in them, youre only delaying the push and will end up getting countered harder by nod t3
    Then what do you suggest as anti infantry? Riflemen?
    Quote Originally Posted by Borreh View Post
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  4. #14
    In Tw eco is better in my opinion. Here, even after loosing mcv, you still have chance to recover due to faster and cheaper eco.
    This is a lie.

    TW eco is for spam, giant income and low resource spending. Remember Tiberian Sun: we had similar situation to KW - expensive refineries, low income per harvester and expensive units.

    In TW we got DOUBLED income per harvester, but unit cost remains same. In KW it's more balanced, but must be decreased in build time for refineries.

  5. #15
    Corporal Guardian1998's Avatar
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    I have both KW and TW.KW has more factions,a new gameplay mode<- i dont remember the name.TW has better missions in both GDI and NOD campaign although KW has only the nod campaign.I would choice KW for all the reasons i said previously but the only bad thing about KW is that it doesnt have any GDI campaign missions.
    Last edited by Guardian1998; 01-05-2012 at 11:57 AM.

  6. #16
    Colonel Klandri's Avatar
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    Or a Scrin campaign...
    Quote Originally Posted by Borreh View Post
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  7. #17
    In numbers they do...
    ideally? sure, thats how its 'supposed' to work because an apc is anti-inf right?
    buuuuuut nope, cnc3's patches were too halfassed to give a crap about the counter system.

    so apcs stopped working vs rockets post tw1.05's roflwaffle huge health buff for rocketmen and anti-infantry damage nerfs for anti-inf vehicles (refer to tw1.05 change notes for more info)

    theres actually number of balance/stats changes that were made between tw1.09 and kw1.00 - one of them was giving non-upgraded rocketmen a nerf vs machinegun weapons, so that anti-inf weapons start countering them again

    kw non-upgraded rocketmen have much less hp vs guns than tw1.09, so stuff like apcs do work well in kw -- upgraded rockets still have tons of hp, but kw evens that out by introducing OP ammo


    but its all a different story in tw1.09 - noone uses apcs vs inf in tw1.09 for a reason... theyre just used for apc-engi

    and yes, to beat upgraded inf in tw you just spam inf (with more rifles in the mix) back, or spam turrets (watchtowers/shreds/sonics), or use mass scorp/pred crushing (harder to pull off)
    Last edited by CrazyGDIfan123`; 01-05-2012 at 05:27 AM.

  8. #18
    Corporal Guardian1998's Avatar
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    Quote Originally Posted by Klandri View Post
    Or a Scrin campaign...
    Actually the scrin campaign is a bonus compaign which you unlock after the GDI and NOD campaigns.It only has 5 or 6 missions.

  9. #19
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    Quote Originally Posted by Guardian1998 View Post
    Actually the scrin campaign is a bonus compaign which you unlock after the GDI and NOD campaigns.It only has 5 or 6 missions.
    4 to be precise.


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  10. #20
    Colonel Klandri's Avatar
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    Quote Originally Posted by Guardian1998 View Post
    Actually the scrin campaign is a bonus compaign which you unlock after the GDI and NOD campaigns.It only has 5 or 6 [4 as Steph pointed out] missions.
    I know. But that doesn't change the fact that Kane's Wrath was lacking one.
    Quote Originally Posted by Borreh View Post
    Also, if anyone here is famous, it's Cypher for the above, Kermanit for trolling, Klandri for being an incarnation of Satan and CNCGeek for 1984.

    The rest is expendable.
    And Borreh for being featured in a spammer's valuable member's signature.

    As the moderator in chief I am obligated to remind you that if you use reddit subscribe to /r/commandandconquer

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