View Poll Results: Do you want this game mode?

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  • Yep!

    23 88.46%
  • Nope!

    3 11.54%
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Results 11 to 17 of 17
  1. #11
    Captain IonorRea's Avatar
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    If applied on Generals 1 mechanics...
    GLA with fastest expansion get advantage in early part of game while in late will be decimated by offensive General powers agains which is often limited or no defense.
    It can work with equal armies like USA and China but with GLA I don't think this game mod will work very well...
    Imagination is limited only by our knowledge.
    -Ionor Rea
    Generals 2 concept ideas
    http://www.commandandconquer.com/for...l=1#post100583

  2. #12
    Lieutenant Colonel Borreh's Avatar
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    Quote Originally Posted by IonorRea View Post
    If applied on Generals 1 mechanics...
    GLA with fastest expansion get advantage in early part of game while in late will be decimated by offensive General powers agains which is often limited or no defense.
    It can work with equal armies like USA and China but with GLA I don't think this game mod will work very well...
    What's the point of applying Gens 1 example for Gens 2 game mode?

    We do not know what units, powers or even FACTIONS will be in game nor how will it be balanced. If this game mode will be in the game, then the game's factions will be balanced from the start to be useful in all game modes, including this one.

    Listen, you can't just take a theoretical idea for a future game and then try to prove it's wrong because when place it out of the context in another title it appears to be unbalanced. Heck, that's, sorry for harsh words, completely dumb and stupid. You will not prove anything and just annoy a lot of poeple.
    Last edited by Borreh; 04-03-2012 at 06:30 PM.

  3. #13
    Captain IonorRea's Avatar
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    What's is percentual chance that GLA will be without Workers and Tunnels, or get strong support powers like A10, Carpet bombers or artilery strikes...?

    Even if EU get cheap unmanned Dozers still will be lacking ability to send quick reinforcements of cheap but value effective units which are critical in early stages.

    If you think little more about concept you find that most played maps in Generals are small because allow for relative balance and also they have usualy two resource depos for resources that are in many cases enough for entire match, but if you introduce expansion requirement to get sufficient resources, GLA is in first stages unmatchable by faction without Tunnel networks or similary priced builder like cheap Worker.

    Differencies between factions also poses limitations on maps and modes in which this factions can fight fair battle, if you do something like in C&C3 with 3 factions with same building and gathering mechanism than is this game mod possible to balance imho...
    Last edited by IonorRea; 04-03-2012 at 06:56 PM.
    Imagination is limited only by our knowledge.
    -Ionor Rea
    Generals 2 concept ideas
    http://www.commandandconquer.com/for...l=1#post100583

  4. #14
    Lieutenant bombspy's Avatar
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    You arguments contain a lot of IF's

    We should wait with such judgement until we get some proper information on game mechanics and factions.

  5. #15
    Captain IonorRea's Avatar
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    Quote Originally Posted by bombspy View Post
    You arguments contain a lot of IF's

    We should wait with such judgement until we get some proper information on game mechanics and factions.
    Question is on what if's is based your game mod, because I hope that Generals 2 will be miles away from C&C3 limited faction diversity.

    Try make some in depth update to design to describe how it will work with for you most probable Generals 2 concept, I for now don't see much future in it.
    Imagination is limited only by our knowledge.
    -Ionor Rea
    Generals 2 concept ideas
    http://www.commandandconquer.com/for...l=1#post100583

  6. #16
    I think thats a great idea.It would be a great game mode in areas like big citys

  7. #17
    Lieutenant godofcod58's Avatar
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    This is a great idea. Also, maybe different areas would give control of different tech buildings.

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.