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  1. #21
    would just get terribly confusing with several workers

  2. #22
    Captain PizzaAtomica's Avatar
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    Quote Originally Posted by stormgear View Post
    - A number tag on the dozer itself when viewed onscreen: The player has the toggle option to make them appear all the time or not (when not selected).
    Good idea, something like this? :
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  3. #23
    Brigadier General Commander32's Avatar
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    Quote Originally Posted by PizzaAtomica View Post
    Good idea, something like this? :
    Might need somthing else besides numbers(would get in the way of grouping numbers), maybe letters? abcdefg....

    My quote:
    'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '

  4. #24
    letters sounds like a good work around
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  5. #25
    Captain PizzaAtomica's Avatar
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    Quote Originally Posted by Commander32 View Post
    Might need somthing else besides numbers(would get in the way of grouping numbers), maybe letters? abcdefg....
    Hmm you're right.
    But now that I think of it both letters and numbers would have the effect that new players could get confused thinking they would be hotkeys.
    So maybe something like W1, W2, W3, etc instead? W standing for Worker.
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  6. #26
    Brigadier General Commander32's Avatar
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    Quote Originally Posted by PizzaAtomica View Post
    Hmm you're right.
    But now that I think of it both letters and numbers would have the effect that new players could get confused thinking they would be hotkeys.
    So maybe something like W1, W2, W3, etc instead? W standing for Worker.
    Yeah that works too.

    My quote:
    'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '

  7. #27
    @PizzaAtomica
    Yep, like that. And your alternate idea from Commander32's idea might work too for further distinction from the normal group number on combat units.

    Wow, didn't noticed that there was a third Dozer behind the building lol.

    Oh I gotta say the toggle option is for the players sanity's sake in case they might complain that the numbers are 'detracting them from the immersion of the game' ^^
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  8. #28
    Quote Originally Posted by stormgear View Post
    Wow, didn't noticed that there was a third Dozer behind the building lol.
    Quote Originally Posted by PizzaAtomica View Post
    Good idea, something like this? :
    actually i think there is yet another crane, part of an arm on the other side just next to the bit where the building gets shorter
    making it 3 building it
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  9. #29
    Captain PizzaAtomica's Avatar
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    Updated the first post with the additional ideas.
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  10. #30
    Major Coolness7's Avatar
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    I've never had a problem with this because I always pressed the "next idle worker" button. The player should also be able to use multiple dozers to construct a building faster. I was frustrated by Generals' one dozer/worker per structure system. Urggh.
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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.