That isn't a solution.I have a solution: ignore it
How exactly is my idea detrimental to your fun? my idea basically is shifting the damage from one attack animation and projectile type to another.war should be fought the fun way.
That isn't a solution.I have a solution: ignore it
How exactly is my idea detrimental to your fun? my idea basically is shifting the damage from one attack animation and projectile type to another.war should be fought the fun way.
Last edited by Victimizer; 12-17-2011 at 11:42 AM.
agree with above post here.... lol
current setup in most cnc's strikes the right balance between being intuitive and also appropriately balanced
Which only works if there are Squads to begin with.
I really hope there won't be infantry squads !
I want to move my men seperatly and I want to mix my "squads" by myself.
also i want to be able to equip my vehicles and bunkers in every way i like.
with single soldiers you need more micromanagement (which is a good thing) and you have much more possibilities.
Last edited by DrunkeN1337; 12-20-2011 at 09:32 PM.
Maybe we could get a system where we can mix/match our own squads (to a point, of course). Would be interesting and more versatile.
It would have to be implemented very well though. I can see a bunch of situations where it might get messy.
Red Alert 2 Campaign Mission Remakes
Allied Mission 1 (Operation: Lone Guardian) by dky.tehkingd.u (me) -- Release 6
Soviet Mission 1 (Operation: Red Dawn) by Spider_pig_rocks -- Release 1
QotD:
“Teamwork is essential, it gives them other people to shoot at.”
-----Unknown
single infantry units is a classic element in c&c.
you have to use more micromanagement when using multible infantry units than using a single vehicle. thats the fun with infantry.
sending a complete squad (with a single mouseclick) against a tank is just way too easy.
infantry has to be more difficult to use.