Page 2 of 2 FirstFirst 12
Results 11 to 16 of 16
  1. #11
    Colonel Klandri's Avatar
    Join Date
    Feb 2011
    Location
    Iceland, Blue Zone B15
    Posts
    3,079
    Orca bloodhound rush is devastating if you succeed. On smaller maps can APC rush be quite effective, (4-5 APCs with 3-4 Rockets and 1 Engineer), just plain preadator + APC spam can be effective, pitbull rush may be viable and so on. But don't get me wrong, I am by no means an expert but nevertheless attacking is key. Ask CGDIF and the like, he is a much better player than I am. Gamereplays.org also has a wide variety of GDI strategies.

    But most of the time I don't try any particular strategy, I just try to expand and gain map control using GDI's heavy units and superior aircraft. Aggressive expansion if you will. By no means an expert strategy but it often works.
    Last edited by Klandri; 01-01-2012 at 05:48 PM.
    Quote Originally Posted by Borreh View Post
    Also, if anyone here is famous, it's Cypher for the above, Kermanit for trolling, Klandri for being an incarnation of Satan and CNCGeek for 1984.

    The rest is expendable.
    And Borreh for being featured in a spammer's valuable member's signature.

    As the moderator in chief I am obligated to remind you that if you use reddit subscribe to /r/commandandconquer

  2. #12
    I like to rush often but when I want to be a tech turtle I used fixed defense.

    I build a refinery then power plant then war factory basic rusher build order.

    As soon as I get a War Factory down I set it's rally point to the front of my enemies base and send 2-4 predators.
    Then I build either a barracks or command post and this will determine the outcome of my rush.

    If I build a barracks I will capture tech structures and send infantry for light recon and have money to expand.

    If I build a command post I will then build an airfield and send Orca's to the front of my enemy's base and pump out more predators.
    I cannot expand if I build the command post due to credit loss.

  3. #13
    Thanks I'll ask CGDIF and thanks for telling me what you use as GDI.

  4. #14
    you dont need my tips... just go watch some pro replays and start playing decent players

  5. #15
    Corporal Guardian1998's Avatar
    Join Date
    Apr 2011
    Location
    Greece
    Posts
    25
    Well if you use GDI i would recommend some practise with it's units.GDI has some awesome units like the mammouth tank and some weak ones like the pitbull.One strategy is to make some defences until you will be able to build strong units.If you can hold up for a while and you know what building you need to build next then victory is yours.

  6. #16
    Favorite is Juggernaut Hammerhead combos.

    Hammerheads with AP ammo and a missile squad or sniper squad or both.

    Snipers in hammerheads then drop them off at enemy base while hammerheads keep anti-infantry busy snipers help juggernauts bombard = ownage

    Instead of juggernauts use Behomoths and sniper squads.

    On two player use Hammerhead black hand plus behemoth black hand.

    Mammoths are the best at head to head combat and to tell the truth juggernauts and behemoths suck 1v1 against enemy units especially against infantry that's why hammerheads are used to own infantry.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.