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Thread: Units showcase

  1. #1
    Master Sergeant
    Join Date
    Dec 2011
    Posts
    228

    Units showcase

    I suggest a Unit showcase option where you can see all the units in high quality model. It would be great to know how a unit in a RTS game is from near, or inside or as a very high model. Usually during the game you have no time to zoom and have a close look at the unit. I also suggest that besides the High quality physical units, the user should also be able to see the units properties(like the weapon he use, or the armor, etc), or maybe even his story. Someone may say that this is what they usually present in the website but i would like to see it in the game. I think FB2 has the capacity to show a high quality unit not during the game but as an option in the main interface.

  2. #2
    maybe the troops could have names?
    S.S.D.D

  3. #3
    Quote Originally Posted by dantes12 View Post
    I suggest a Unit showcase option where you can see all the units in high quality model. It would be great to know how a unit in a RTS game is from near, or inside or as a very high model. Usually during the game you have no time to zoom and have a close look at the unit. I also suggest that besides the High quality physical units, the user should also be able to see the units properties(like the weapon he use, or the armor, etc), or maybe even his story. Someone may say that this is what they usually present in the website but i would like to see it in the game. I think FB2 has the capacity to show a high quality unit not during the game but as an option in the main interface.
    I like this idea, conditionally. As long as it's a showcase of assets that either are already ingame or were created as a result of the normal asset development process (if, for instance, they created high-poly sculpts for the basis of the normal maps) or other mock-up models. Where I draw the line, however, is if it would require the devs the to create entirely new versions of the assets specifically for the showcase. In my mind, that would be a waste of resources.

    I absolutely love seeing concept art, WIP assets, source asset files, WIP promotional material, behind the scenes and the like that is already done in context of making the game.

    As far as programming a show-case, it's not that difficult nor that intensive. Heck, even Generals level of sage loaded a real-time map for the background of the main screen.

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.