Most likely with the maps and the AI. Same reason why missions are cut from campaigns.
Most likely with the maps and the AI. Same reason why missions are cut from campaigns.
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-- The President of Cake --
In Shockwave mod General Juhziz is actually integrated into the challenge.
It is said he was deleted because the mission would be very hard, even at easy AI.
No wonder when he builds up his SCUD-Storm in the 6th minute of the game ... ouch...
Fai is in Shockwave too.
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How ever would you complete the super weapon general of USA? They attack already before the first barracks or anti air is standing.
Really? Not AFAIK. I remember him to be in ProGen ZH, but not in Shockwave.
What I really would like to see is the addition of the Salvage-General and Armor-General in Shockwave challenge. But I think this will take much time. I hope they will at least fix the last few errors and bugs in the game.
For me, a mod is never really finished. Unless it is perfect, but unfortunately Shockwave is not perfect. Only almost.
There's 2 ways to do it from my experience. The hard and stupid way (which I did with her) and the easier way (the one I do now).
The start is the same. Get a power plant and barracks to the south east (near the bridge, but not that close to it) and an extra dozer. Once it is trained, sell the CC. Train a ranger and capture building upgrade as soon as the barracks is done and cap the oil. The second dozer should build a supply center to the west of the supplies and create an extra chinook. Once the first dozer is finished with the barracks, either get an EMP Patriot or a Firebase by the bridge. Just build it a little south west of the bridge. If you place it too high up, rocket buggies will take it out from the ridge, and from the other side of the river if you place it too close to the bridge. The EMP Patriot is good, but I prefer the firebase in this one. Just get 4 Missile Defenders in there asap and they can deal with any tanks coming at you. When the second dozer is done with the supply center, have it make a war factory above the barracks and power plant, facing the bridge. Get a humvee (get the repair drone for it) and fill it with 5 missile defenders. When you have taken out the 2 Paladin tanks, evacuate the firebase and send the md's to the east of your supplies. Have the humvee take out the rocket buggy that attacks and the dozer in the area to repair the oil derrick if it is attacked. Move the humvee to the md's. Wait until the sneak attack comes and take care of it. While all this was happening, you should have been building another pp and a strategy center. Either choose the bombard of s&d option. Get the 4 md's back into the firebase. Once the WF and strat center is up, immediately get 2 avengers out and place once behind the firebase and the other a little further to the north. Get and ambulance and another avenger and your base is secure. When there's about 3 minutes left of the timer, rebuild your CC in the lower left corner of your base so you can use that A10 strike on the first bunker. Now you can change things up.
Easy way: As soon as the sneak attack has been dealt with, load your humvee into one of your chinooks and unload it on the ridge. Have it take out the 2 rangers, dragon tanks and the avenger while training at least 5 more md's and 2 avengers in your base. Get them into the chinook and the ranger. All 10 MD's should garrison the 2 structures by the northern bridge...The tall one...and park the avengers to the north east, between the buildings up there. They will take care of the MiG's andd Helix's...just get the repair drone for them. Cap the oil up there. If you haven't done so already, get some supply drop zones. 2-3 in the lower end of your base and 2-3 in the northern part by the supplies. Get pp's as needed. If you are in quick need of some cash, load your ranger into a chinook once it has taken the oil and fly east along to south. There are 4 money crates there and 3 more further up, close by the first bunker. Your base shouldn't have any trouble dealing with her attacks now.
Get 10 more md's and load them into a chinook and send them to the ridge along with a dozer. Have them take out any structure in the middle and south that you are not going garrision. Have the dozer clear the rubble by placing down pp's and then canceling them. Get a single patriot up there if you don't have the spy drone, otherwise just place that there. It will uncover black lotus. With your 4-6 supply drop zones, start placing down power plants and particle cannons. Remember to space out your power plants just in case her support powers are used. Get at least 6 particle cannons and if you have the room for it, an airfield or 2. Get auroras. The point is to take out her 3 cc's with the 6 particle cannons and then her dozers. Use the auroras for that if you don't have more than 6 PC's. Once you've done that it's basically GG. Your garrisoned MD's have no trouble dealing with her attacks from the bridge and your firebase the same. Avenger's will deal with the MiG's and helix's while the ambulance heals the md's.
The stupid way: is staying in your starting area. It can work though. EMP's to the east of the supplies and by the bridge. Avengers at both places to take care of rocket buggies and MiG's. And airfield with auroras and 6 PC's to go with the same offense. You lose a LOT of structures though and will constantly have to rebuild and you will not have room for as many SDZ either. Her support powers will do so much damage to your base it's insane. Her carpet bomber spawns IN YOUR BASE! You can't stop her artillery barrage and if her EMP get's through...oh boy.
I've only played 4 mods for ZH. CWC, RotR, Project Raptor and Shockwave. He's in shockwave. The map is a mirrored dessert. You start in the west, he's to the east. There's bunkers in the middle and oil derricks in the top and bottom. He is quite difficult to fight against though.
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You mean the map with the two bases in the northeast and southeast? If I remember correclty, this is the mission against the demolition general. With the river in southern east and the two bridges to his main base. There's also a artillery platform in the south of your base.
No not that one. There's no river in the infantry general challenge and well...I know it's not the demo one.
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What do you mean by "original mod"? :S
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