If we are talking about things that made single-player suck in Generals/ZH, then superweapon spam and the AI being extremely bad at beating defences were far bigger issues than what you described. The former was a freewin button once you had a decent economy and the latter removed all the threat the AI posed once your defences were set up. Combine the two and you have a very dull way to reliably beat the majority of both games.


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And besides, there's no point in PvP if there isn't a variety in skill differentiators. Having a better build order or strategy is only a small (and very easy) fraction of what creates the skill spectrum in CCG/ZH and other RTS games. Dexterity, unit control, "taking advantage of" weaknesses in the AI etc, playing faster, are all HEALTHY dimensions of skill.
