Ok, thanks, i appreciate the correction and the suggestion. it is true that when i write something that long in an impromptu fashion it disrupts my chain of thought. But surely there are some points that you agree on???
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Revision of Points:
1.) fine, i'll leave the story to the EA team. =)
2.) Infantry unit: I'm quite positive that they should still make use of the squads mechanics of CnC3 for CnC5 'cause it will be easier for players to make a small initial army with which they could use to defend, attack or to scout.
3.) Base Building: The Base building as a classic CnC signature should make its way into all classes, minimal with the offense, moderate with the support and well defense should have moderate-high usage of base building (just suggesting). CnC will never be the CnC i knew if they reduce the base building to a bare minimum in such a way that it may have a feel like Dawn Of War 2.
4.) Resource Gathering: As mentioned in the previous post that i read here, i think adding a motor and population pool will not be nice because it will be too much like THQ-Relic's other games where they use that kind of resource. So i am still in favor of tiberium harvesting but how to improve is well currently beyond me to think of as of now.
As of now that is all i have to say, I'm afraid that if i elaborate i may destroy my chain of thought and it will become as Borreh had said: silly and off topic. . .

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