
Originally Posted by
Heron
How's this for a compromise between the subfactions idea and the countries idea? I had this idea in my avoid clone wars thread, but it wouldn't do harm to repeat here again.
Instead of having specific countries like China and USA, we will have a Pan-China bloc, and a Western bloc, then GLA.
Then, for all 3 blocs, the countries play style comes in. What this does is to assign a RA1 style value adjustment to your units, such as an increase in armor, an increase in speed, an increase in attack speed, etc. This is however reflected on the unit designs and models. You have, for example, the M1 Abrams for the US, the Challenger 2 for the UK and the Leopard 2 for the Germans in MBT design. They share the same cannon, yet have different properties here and there to differentiate them enough. Use that to help with the differentiating. For infantry, like training a special force, use the relevant naming convention for them, like SEAL for the US, SAS for the British.
Of course, there will be unique units inserted in here and there to showcase the specialties of the faction, like how US could be about Air Superiority, and has more jet options to choose from, like the F15 and the F22 can be chosen from, but it involves tradeoffs so one chooses his aircraft based on his style of play and can mix it up as well. The Germans could be all about the tanks, and how they introduce tank destroyers, stronger mobile artillery, and stuff. The British brings with it a good mix of infantry, espionage and showcases a more combined arms approach to the battle, requiring a mix of armor and infantry to win the day.
It probably requires rendering work on the level of ZH, KW and perhaps even more, but such faction diversity means that you have the visual impact of not playing the same side even if they are of the same coalition.