This is why RA3's co-op campaign was a great idea. It gets people accustomed to the idea of teamwork and/or treating the game as a social medium.what we need to have imo is a proper incentive to make singleplayer people play online, not 'force' them into it by not doing a singleplayer at all...
Not fixed. Since MP requires only the nuts and bolts mechanics, it's CHEAPER to develop than it is to develop singleplayer, which still requires nuts and bolts mechanics and a massive array of other expensive art/coding tasks on top of it. A multiplayer-oriented game is actually more efficient when it comes to dev costs, and it produces more re-playable content per dollar invested than singleplayer does.Fixed.
True, but Frostbite 2 could be the same old graphics-over-gameplay nonsense. When I played the beta for BF3, I ran into some troubling issues. The hit registration was downright awful. I'd get behind cover, and then 3 seconds later I'd die. Or I'd empty a clip into someone and do no damage, and then they'd turn around and one-shot me. I even joined servers with less than 40ms pings.Well not anymore, RNA is gone
It seems DICE decided that pretty graphics and "fluff" were more important than rock solid basics of FPS play. Let's hope Frostbite 2 isn't as laggy and unresponsive as SAGE/RNA. For anyone who has played HoN or SC2, that's what BioWare should be aiming at. If they don't think that kind of responsiveness is necessary for good gameplay, they might as well just abandon this project altogether. Of course people will spend $60 and play a few hours of singleplayer and think they got their money's worth though...
Thank you.in a way youve gotta understand his position as well tbh - he -has- been running RTS communities for several years now, been in almost every EA community summit, knew many of their devs personally, alpha/beta tested every one of their games etc... and finds the same old problems cropping up in EVERY single title (generals/zh/bfme/bfme2/rotwk/cnc3/kw/ra3/ra3u)
itd be hard not to get frustrated when you're in that position and feel things CAN be easily improved, and youve voiced your ideas but they only ever seem to fall on deaf ears
Guys, look. Here are the facts:
1. Sales of C&C games since Generals have declined
2. They declined so much that EA fired its entire RTS team
3. There have been two consistent characteristics in all C&C games since Generals:
- Under-developed gameplay and multiplayer
- An expensive singleplayer component
Therefore logically speaking, this singleplayer approach IS NOT WORKING FOR THEM. Thus it's fair to say that the people who actually enjoy C&C singleplayer are a sales minority, else the sales wouldn't have declined.
Nobody can honestly sit here and argue that repeating this strategy is going to magically work. They need to do something different, and the ONE THING they haven't tried yet is focusing on good, polished gameplay while making singleplayer an afterthought.


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