hehe, ofc it can be different to design of SC2, i was using SC2 as a reference of something well executed, but lacking innovation.
My point was, that it wont be the same as SC2, but that it will be the same as the original game (in this case Generals), just like SC2 is polished version of original SC, nothing more. And while that might be enough to sell well, because in case of SC there are perhaps enough people just in Korea to buy it to recoup the development costs for Blizzard, i do not think its enough for the game to leave its mark in the history of the genre and at this point in my life, where i am bored by 9 games out of 10, it is certainly not enough for me.
I love skirmish and singleplayer never really found an RTS base builder online any fun accept the Occasional Art of Defence map now THOSE were fun so many laser turrets and chinese gattling gun things. Thats probably the only thing i found fun about command and conquer multiplayer.
For Battlefield 3's Cover, just because your head is behind cover doesn't mean you're whole body is. An arm sticking out can still be shot at, no matter how close your nose is to the wall.
For RTS, Yea, I'd like good gameplay. But before we can ask for good gameplay AGM we first need to ask ourselves "What's good gameplay?" I suppose good gameplay is told through the empricial. Meaning, how many units has the game sold in a month? That's odd though because Modern Warfare has no different game play than any other FPS. Taking cues from Halo's regen health system then throwing in ironsight aiming. Is that good gameplay?
I have to wonder..playing Modern Warfare's online I noticed that when things die. I do get points. Numbers. Which lead to experience which lead to leveling up which lead to perks So, considering that MW is very popular and we've established that good gameplay is dictated by how many units are sold within a month. Is good gameplayer dictated purely by whatever number is shown? Let's look at World of Warcraft. Purely a numbers game. Everything in it has either a number or a percentage on it and it's EXTREMELY popular, which also has a experience and leveling up system. Hmmm..
So AGM, is it reasonable to assume that..for you..at least.. that RTS's are lacking in numbers? Cos that's what makes good gameplay? Needing a leveling up system makes for good multiplayer? Yes, looking at the evidence. It seems to me AGM that for any game to succeed they need some sort of leveling up system, that goes beyond just a basic "oh you're level 10 good job" but is also coupled with a reward for example "oh you're level 10 good job here's a humvee with a missle launcher attached"..Yes?
But yea, anywho, here's the reasons that I believe people don't multiplay.
1. Don't want to get creamed and called a newb I.E stagefright.
2. Don't want heart beat/ blood pressure to rise.
3. Don't want to deal with twats.
4. Don't see much of a point in it.
Last edited by Skipper3; 02-17-2012 at 01:10 AM.
I have to agree with your changes, but I agree that developing the campaign shouldn't come at the expense of developing the multiplayer experience. Though that doesn't mean we can't have an engaging, immersive, and properly developed story. StarCraft 2 is proof of this.
Rushing is normal. You can't NOT have a rush. Someone is bound to attack fast and first. Your whole concept of "rushing is annoying" is ridiculous. No one "rushes", it's just that people attack when they are ready, and sometimes, you just aren't good enough of a player to be ready for the attack. That doesn't mean rushing is a problem, it means you are a terrible player, and the pace of the game is fast and you aren't good at following that pace.
Also, why the heck is the text all white in the reply box?! I have to make it black to be able to see what I'm typing. This was a stupid idea...
Last edited by Alex06; 02-19-2012 at 04:26 PM.
This problem is not the game, it's your Internet connection or high ping to the server, you need search for the euro servers, or something close, not with 400 + ping servers, but where is 100, and there will be no such problem when you're running for cover and you die. .
No, I was playing on 50ms servers, and I still had that problem.
It's the standard for pseudo-realistic shooters at least. Even CS back in the good old days had it.
€dit: BF3 has it too. On top of occasional but horrible hit box lag.
Last edited by Golan2781; 02-20-2012 at 11:08 AM.
No, when I am comfortably behind a solid concrete wall, or behind a rock, and I get killed a good 700ms AFTER moving behind the obstacle, the game is clearly broken and out of sync. Or my favorite is when I unload an entire clip into the back of an enemy, and they turn around and kill me in one shot.
I didn't buy BF3 because of this problem. They should never have released a beta where the hit registration and kill mechanics were so horribly broken.