In this thread feel free to discuss where Tiberian Twilight went wrong. In my personal opinion the things that went wrong were:
- Departure from the Classic Formula - This is probably the most important part. Moving away from the classic formula of what C&C had built over the many years is probably what led to the game being not as great as the others. Not having base building, resource collecting, and other things; Was like a slap to the face for all the fans who played the series from the beginning.
- Bad Ending for Kane - In all our minds Joe Kucan/Kane has come to represent an important almost landmark part of the series. Appearing in all the Tiberium games since the first one that was released back in the 1990's. He has become a fan favorite and deserved a way better ending then the ones that we got at the end of C&C4.
- Population Cap - It just didn't work and was way to low for it to be considered a C&C game. Compared to the other major RTS games on the market, C&C has always been a game that I enjoyed to play since you could have almost infinite units on the map. The population cap just ruined the appeal of the game and I didn't play it that long after it was released.
What is your opinion on where C&C 4 went wrong?