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  1. #11
    For the Soviet Campaign, the commander must lead Soviet Remnants to regain their former glory as they face Allied occupants and Imperial attackers. Nikolai and Oleg were captured and cryo-prisoned by the allies, Zhana is one of the Co-commanders throughout the campaign as she went into hiding. One of the early missions is to locate and capture the cryo-prisons where Oleg and Nikolai are. However, Nikolai is freed, but as Soviet Forces approached, the allies destroyed Oleg's cryo-prison facility with a proton collider, killing him in the process. The Soviets then responded by destroying all Allies and vowing revenge on them as they would drive them out of Russia. In the campaigns, commandos are no longer trainable and have reduced stats, but slowly regenerate health and when they run out of health, they become unconsious and will revive after some time when all nearby enemies are destroyed and there is at least 1 nearby ally.

  2. #12
    Major Zocom7's Avatar
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    Uprising was a failure. I highly doubt there will be a second expansion to RA3.

  3. #13
    Brigadier General Commander32's Avatar
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    Lol not gonna happen, its over.

    Your better off making your own RA3 mod.

    My quote:
    'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '

  4. #14
    I don't know how to do a mod. Also, the actors for the characters in the Red Alert 3 and uprising are needed for this expansion pack, which I bet will be more successful than uprising. Also, to make it more attractive, all three campaigns are available at the start though it is recommended that you try the imperial campaign first. Also, another allied new unit (actually a returning unit) is the G.I. GIs function like they did in RA2, except they are available at 2nd tier and are more expensive but can swim, making them ideal for amphibious assaults. They use their deployed machineguns when in buildings. The Soviets have their own new unit though, the saboteur. The Saboteur is similar to the allied spy, in which it can disguise itself as an enemy unit and can be detected by animals and burst drones. However, their special ability is placing a booby trap in a garrisonable building, in which if enemy infantry garrison it, the infantry inside perish and infantry nearby are wounded and the building is damaged. When a saboteur infiltrates an enemy building, he is consumed and the building is instantly destroyed, regardless of condition.

  5. #15
    For RA3 Revival, I need the actors from the earlier games. I also was thinking of a unit for the allies to replace the unbalanced stormbringer warship: the Focus Prism Corvette, a powerful air unit that can attack ground, air, and sea units with a specialized prism that fires a medium-range continuous beam on the target and grows in power the longer it is continually fired, kinda like the void ray. It is very effective against all targets but can only focus its beam on one target at a time and it has to face the target, leaving it vulnerable to group attacks. It is also more expensive than the harbinger gunship but is very durable, somewhat slow moving yet has good maneuverability. The Corvette's special ability is double front shielding, which greatly reduces damage taken in the front but makes it for vulnerable from attacks from the sides or back. This ability has no cooldown and is toggled from shields off to double front shielding and back.

    I was thinking of another unit for the Imperial Arsenal: the Mind Templar. This unit, like Yuriko, uses his mind to damage foes, though through electrokinesis. It has a short range but is powerful. His special ability is Rewire Vehicle, which funtion's like the mind control in RA2 but it only works on ground vehicles and ships, with the exception of heavy bombardment ships. When a templar begins rewiring a vehicle, it slows down its functions, then ceases function, then it becomes the commander's own. During the process, the templar is immobile and defenseless. If the templar dies, the vehicle is returned to its original owner, unless the templar was heroic ranked, in which the vehicle is permanently owned. Each templar can only control one vehicle and normal templars can only take normal or veteran vehicles, veteran templars can also take elite vehicles, and elite and heroic templars can also take heroic vehicles.

  6. #16
    Colonel StormWolf's Avatar
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    Look man I doubt that you would be able to pull such a project off. Sure you could try to edit the game with the MOD Builder and create your own missions and stories but getting the old actors to reprise there roles. I don't think they would do it for free and plus I think it might be some sort of contract violation for doing a unofficial/unlicensed project for a game that is owned by EA. And since they are a multimillion dollar company I am sure they have a powerful legal department.

  7. #17
    Brigadier General Commander32's Avatar
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    Lol over ambition is nothing without action or resources.

    My quote:
    'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.