
Originally Posted by
ace40k
well, if you justify unnatural zombie-like infantry behavior with an inconsistent dmg-per-sec output, you really need a reality check. infantry just isnt the overly obedient servant you want them to be, but they get easily suppressed when facing too strong opponents and develop fear when the situation looks bleak for them. if you ever played coh (a game released in 2006), you'd know how authentic the infantry behavior is in that game. and i wouldnt want any more 'zombie' infantry in a 2013 game.
i guess the devs could find a good trade-off regarding infantry anims for competitve people like you (i guess you're from zh gamereplays.org forums). maybe they could make infantry go prone when under fire with a tiny armor boost without touching the dps, but the tradeoff could be that they have to crawl (mobility loss). i certainly would want something like that.