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  1. #11
    Lieutenant Colonel Golan2781's Avatar
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    I wouldn't mind some more autonomy if there were a way to control it, like Gen1's guard mode or TW's stances. The default and primary focus of unit behavior should always be properly following orders though - with the exception of actual ingame effects of course, like going prone in the Tib/RA games. Those are predictable and actually have buff/debuffs asigned.

  2. #12
    Quote Originally Posted by AgmLauncher View Post
    If he wants them to dance around or cry or do something, that's totally fine, as long as it doesn't result in inconsistent DPS.
    well, if you justify unnatural zombie-like infantry behavior with an inconsistent dmg-per-sec output, you really need a reality check. infantry just isnt the overly obedient servant you want them to be, but they get easily suppressed when facing too strong opponents and develop fear when the situation looks bleak for them. if you ever played coh (a game released in 2006), you'd know how authentic the infantry behavior is in that game. and i wouldnt want any more 'zombie' infantry in a 2013 game.

    i guess the devs could find a good trade-off regarding infantry anims for competitve people like you (i guess you're from zh gamereplays.org forums). maybe they could make infantry go prone when under fire with a tiny armor boost without touching the dps, but the tradeoff could be that they have to crawl (mobility loss). i certainly would want something like that.

  3. #13
    Quote Originally Posted by ace40k View Post
    well, if you justify unnatural zombie-like infantry behavior with an inconsistent dmg-per-sec output, you really need a reality check. infantry just isnt the overly obedient servant you want them to be, but they get easily suppressed when facing too strong opponents and develop fear when the situation looks bleak for them. if you ever played coh (a game released in 2006), you'd know how authentic the infantry behavior is in that game. and i wouldnt want any more 'zombie' infantry in a 2013 game.

    i guess the devs could find a good trade-off regarding infantry anims for competitve people like you (i guess you're from zh gamereplays.org forums). maybe they could make infantry go prone when under fire with a tiny armor boost without touching the dps, but the tradeoff could be that they have to crawl (mobility loss). i certainly would want something like that.
    We don't need it. A lot of effort would have to go into suppression, cover, etc and shift the focus of the game to infantry micro from classic gameplay.

  4. #14
    Lieutenant Colonel Golan2781's Avatar
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    It's not just DPS. The issue is that infantry has to behave controllable or at least be predictably uncontrollable, like with DOW's morale system or C&C's prone status. Otherwise, there's a severe random component, aka luck, which isn't all that suitable for a game about defeating an opponent through superior tactics and strategies and not just random luck.

    By the way, so are you just talking about animations or actual behavior? I'm still not entirely sure about your motivation... oO

  5. #15
    Lieutenant GammaCobra's Avatar
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    I don't want my infantries running away without my command, I just want them to go prone or shoot back if under attacked.

  6. #16
    Lieutenant ConKid66's Avatar
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    Quote Originally Posted by P1nkalicious View Post
    We don't need it. A lot of effort would have to go into suppression, cover, etc and shift the focus of the game to infantry micro from classic gameplay.
    We already have suppression. In Tiberium Wars if infantry are fired at they become suppressed, which results in them having a slower movement speed but more armor.

    Quote Originally Posted by wadprime
    The needs of the many are outweighed by the needs of the Yuri
    Quote Originally Posted by Kodaemon
    The immobile warrior is never fatigued. He cuts sleep holes in the middle of a battle to regain his strength.
    Quote Originally Posted by sybert
    We could be seeing something because we know there's ever so slight a chance it's what we want it to be

  7. #17
    Quote Originally Posted by Golan2781 View Post
    so are you just talking about animations or actual behavior? I'm still not entirely sure about your motivation... oO
    just reread this, one post above yours:
    Quote Originally Posted by ace40k View Post
    they could make infantry go prone when under fire with a tiny armor boost without touching the dps, but the tradeoff could be that they have to crawl (mobility loss). i certainly would want something like that.
    that obviously just concerns the inf animations with a little gameplay change (armor boost but simultaneous loss of mobility due to crawling).

    again, i would NOT want to see infantry run away or be too frightened to make any damage vs the enemy. thanks for jumping to conclusions again. i just DONT want the lifeless boring gen1 inf back who just stood there, didnt have proper animations (or just one shooting anim) and was overall lacking.

  8. #18
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    Quote Originally Posted by GammaCobra View Post
    I don't want my infantries running away without my command, I just want them to go prone or shoot back if under attacked.
    In generals the infantry did shot back when under attacked. Then there were 2 kind of movement : Move, and attack move. In the attack move command if the infantry would be under attack they would shoot back. And that is in almost every rts game. So if they move and don't shoot back is your fault.

    CnC doesn't necessary has to be like COH. Sc2 for example is exatly like generals was. And I think generals had the best infantry animation at that time. Generals was always about movement only under command, not self cover, or go prone.

  9. #19
    Colonel Klandri's Avatar
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    I must agree with AGM, I didn't really understand the post the first time around. TW was fine but what you're describing is dubious at best...
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  10. #20
    Quote Originally Posted by Klandri View Post
    I must agree with AGM, I didn't really understand the post the first time around. TW was fine but what you're describing is dubious at best...
    original post:
    Quote Originally Posted by ace40k View Post
    no, i am not asking for hardcore realism in this game. i dont want a copy of coh infantry in gen2 either.
    maybe you guys should give this piece a read as well. my core idea was make infantry more lifelike, enhance its animation system (for instance, via prone). i dont want it to run around without your command, i dont want it to lie in a corner crying, i dont want it to commit suicide or be useless once an enemy tank comes around. please read carefully next time.

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