Page 2 of 2 FirstFirst 12
Results 11 to 14 of 14
  1. #11
    Captain IonorRea's Avatar
    Join Date
    Dec 2011
    Location
    Central Europe
    Posts
    535
    Quote Originally Posted by hellodean View Post
    i think itd have to be more of a fun game type than a properly competitive one
    Unbalanced game or random feature is often frustrating, I was for example pretty angry from Hunter/seeker implementation in Tiberian sun which allow destroy any building or unit and choose his targets randomly.
    If you due Hunter/seeker lost game because your enemy destroyed your War Factory by succesful air strike and then Hunter/seeker randomly targeted your MCV it was little ackward just because you lost control over your victory or defeat...
    Imagination is limited only by our knowledge.
    -Ionor Rea
    Generals 2 concept ideas
    http://www.commandandconquer.com/for...l=1#post100583

  2. #12
    yeah the hunter seeker was really annoying, i was thinking the civilians could be more like the red alert 1 multiplayer/skirmish map
    "the hills have eyes"
    there were equally distributed civilians around the map and every so many minutes more would come onto the map. they had crazy powerful weapons but the same amount was sent to each team.

    the had pillbox machine guns
    tesla coils
    flamethrowers
    one even carried a nuke (essentially like the demo truck)
    maybe more i cant remember
    it was really fun to play tho
    -- THE JUKEBOX MUST RETURN!! -- [COLOR="#25292C" forum [COLOR="#25292C" quote

  3. #13
    I'd like to see a dropdownmenu/list with presets as host with some predefined options for different gametypes.

    - no money preset: removes all oilrigs and supplies from the map (popular game mode in generals/zh!)
    - no air
    - infantry only
    - quickmatch: lots or infinite money (was popular too)
    - custom preset 1
    - custom preset 2

  4. #14
    ultra customizable keys. i hate being stuck with predefined buttons

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.