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  1. #1
    Brigadier General Commander32's Avatar
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    Need some help with adding some KW units into the game...

    Im not sure, but I really need some kind of XML code for some of them to help me out plz.

    My quote:
    'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '

  2. #2
    Lieutenant Colonel Lauren's Avatar
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    You can extract the KW xml with WrathEd, that should give you some points of what they need to work.

  3. #3
    Lieutenant Colonel Golan2781's Avatar
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    Quote Originally Posted by Commander32 View Post
    Im not sure, but I really need some kind of XML code for some of them to help me out plz.
    Which ones?

  4. #4
    Brigadier General Commander32's Avatar
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    Quote Originally Posted by Lauren View Post
    You can extract the KW xml with WrathEd, that should give you some points of what they need to work.
    Hmm........ can't really do that since I don't have KW installed and I can't find the CD of it... :/

    I like to have the MoK Cyborgs at least. :P

    I have the Art and Sounds provided by zocom7, only thing missing is codes.
    Not sure how it is, but I can sure can use one thats made, Im not too good at codes.

    I already got the Titan and Wolverine and HammerHead since they have sources provided already...
    Last edited by Commander32; 02-27-2012 at 03:40 AM.

    My quote:
    'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '

  5. #5
    Master Sergeant Stygs's Avatar
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    Well, I might be able to give you the orignal anims/models for Titan, Wolverine an Cyborgs - they are the same ones as in the game, but slightly more accurate since they are uncompressed.

  6. #6
    Brigadier General Commander32's Avatar
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    Quote Originally Posted by Stygs View Post
    Well, I might be able to give you the orignal anims/models for Titan, Wolverine an Cyborgs - they are the same ones as in the game, but slightly more accurate since they are uncompressed.
    You can PM me more about it unless you plan to make it as a public release like Zocom Did.
    Last edited by Commander32; 02-27-2012 at 11:10 AM.

    My quote:
    'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '

  7. #7
    Brigadier General Commander32's Avatar
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    Hmmm....... another question.

    Anyone have a good source codes and art stuff for teh Kodiak and Salamander by any chance...? I would love those... D:

    My quote:
    'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.