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  1. #1

    Hiding infantry in garrisonable buildings

    Subject:
    Hiding infantry in garrisonable buildings
    Idea for G.L.A. or terrorist/sneaky faction

    Description:
    Commanders should have the option of hiding infantry units in buildings to set up ambushes for enemy units passing through. Great for waiting for the main fighting force, waiting for the vulnerable rear armor, or hiding suicide bombers.

    Positive Effect:
    Enemies wont be able to see the ambush without stealth detecting units.

    Negative Effect:
    Units won't auto-attack and must manually be commanded to attack.
    Will be revealed if building is attacked or garrisoned infantry attack.

    Media:

  2. #2
    Captain IonorRea's Avatar
    Join Date
    Dec 2011
    Location
    Central Europe
    Posts
    535
    Quote Originally Posted by Kenenji View Post
    Subject:
    Hiding infantry in garrisonable buildings
    Idea for G.L.A. or terrorist/sneaky faction

    Description:
    Commanders should have the option of hiding infantry units in buildings to set up ambushes for enemy units passing through. Great for waiting for the main fighting force, waiting for the vulnerable rear armor, or hiding suicide bombers.

    Positive Effect:
    Enemies wont be able to see the ambush without stealth detecting units.

    Negative Effect:
    Units won't auto-attack and must manually be commanded to attack.
    Will be revealed if building is attacked or garrisoned infantry attack.

    Media:
    Garrison evolution proposition:

    -stealthed infantry with camoflague from start or after upgrade stay invisible when garrisoned
    -ability to set units behaviour on passive like in C&C3 to prevent exposure when hiding in building and allowing for starting attack in best situation thus increasing value of stealth ambushes from garrisoned structures
    -units that attacking from garrisoned building are in moment of firing weapon exposed to enemy fire althrough with hugely boosted ressistance to enemy weapons (around 75%).
    -less powerful building cleaning, as there will be possible damage infantry inside even with standart weaponary, there is no need for such ultimate cleaning weapons like Flashbang that kill all occupants with one shot
    Imagination is limited only by our knowledge.
    -Ionor Rea
    Generals 2 concept ideas
    http://www.commandandconquer.com/for...l=1#post100583

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.