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  1. #11
    Lieutenant Revanchist's Avatar
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    Interesting, and worth reading.

    Though...Tiberian Sun was my 2nd C&C game, I believe, and I still didn't like it. Not because it was too similar to any other game, but because it was boring and slow. Nod's cheesed out artillery didn't help either.



    Cake is a lie. There is only Pudding.
    Through Pudding I gain Calories.
    Through Calories I gain Weight.
    Through Weight I gain Girth.
    Through Girth my Belt is Broken.
    Dessert shall free me.

  2. #12
    Colonel StormWolf's Avatar
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    It's kind of hard to innovate something that is pretty much the same in any of the games that are under the RTS label. They all pretty much have the same formula:

    - Collect resources
    - Build up a base
    - Build up a big enough army
    - Destroy your enemy

    Pretty much all the popular ones use this same formula. C&C, Starcraft, Age of Empire's, and Supreme Commander.

  3. #13
    Captain
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    It's easy to innovate in the RTS genre, it's just the biggest ones don't. But there are plenty of examples that prove there's plenty of innovation to be had, such as World in Conflict, Company of Heroes, DoWII etc. Unfortunately, accessability will always overpower creativity.

  4. #14
    It's kind of hard to innovate something that is pretty much the same in any of the games that are under the RTS label. They all pretty much have the same formula:

    - Collect resources
    - Build up a base
    - Build up a big enough army
    - Destroy your enemy

    Pretty much all the popular ones use this same formula. C&C, Starcraft, Age of Empire's, and Supreme Commander.
    yet its funny to see how many rts's actually fumble on implementing even THAT simple formula properly.... very few get it right

    before rts's even think of innovation they need to get their fundamentals right, and also correct the HUGE discrepancy between common perceptions of rts gameplay and its actual gameplay

  5. #15
    Moderator methuselah's Avatar
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    Amen brother.

  6. #16
    Lieutenant Revanchist's Avatar
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    Quote Originally Posted by Reno View Post
    It's easy to innovate in the RTS genre, it's just the biggest ones don't. But there are plenty of examples that prove there's plenty of innovation to be had, such as World in Conflict, Company of Heroes, DoWII etc. Unfortunately, accessability will always overpower creativity.
    And then there's the tendancy of RTS fans to object VERY loudly whenever the companies try to innovate.



    Cake is a lie. There is only Pudding.
    Through Pudding I gain Calories.
    Through Calories I gain Weight.
    Through Weight I gain Girth.
    Through Girth my Belt is Broken.
    Dessert shall free me.

  7. #17
    Captain
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    Yup. People are scared of change.

  8. #18
    Lieutenant Colonel =LEVIATHEN='s Avatar
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    ^ Well said.

  9. #19
    Lieutenant toti's Avatar
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    fps is the same as it was decades ago, rts games are changing all the time. but its better to create a new rts game with newer gameplay than change a game from a franchise to something new. i love the cnc gameplay so im not happy with cnc4 TT. the new EON game has no game behind so it can have any gameplay the devs want, and its gonna be like TT. Im not sure its going to be as good as gen2 or gen2 as good as old cncs but that what we are going to see

  10. #20
    Quote Originally Posted by Revanchist View Post
    And then there's the tendancy of RTS fans to object VERY loudly whenever the companies try to innovate.
    Innovation is good, but screwed innovation is worse than simply copy-paste.

    Dawn of War 2/1, Company of Heroes, etc. ----> good innovation

    Command & Conquer 4, Sup Com 2, etc. ----> not an innovation, it is a disquised destruction of the core gameplay (Sup Com 2 is not as bad game to be next to FnF 4, but it is the first game that I thought of).

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.