
Originally Posted by
CrazyGDIfan123`
for all the years ive played cnc games i have not -once- come across a situation where ive had to 'search' for specific units inside garrisons
i cant count the number of times i had to search for specific units on the -field- like for eg, Engineers or just lone groups of units etc (gotta love the 'Q' contextual tab in cnc3/ra3 for that, although i think it was retarded for them to remove Engis/support units from Q in KW )...
... but units inside garrisons? never.
reasons being:
a) garrisons in most cnc games have never been THAT important in gameplay anyway
b) in games where they are ridiculously effective (eg gens/zh), on most multiplayer maps you only ever see 2-3 garrisons that see most use. Most other buildings are not relevant since theyre not in some key area of interest (eg near supplies or key attack paths).
c) 95% of the time the units you put into garrisons are rocket soldiers, while 4% of the time its rifle soldiers, and 1% anything else. being such generic/cheap units you dont really care too much about 'which' rocket/rifle soldier you place in 'which' garrison.
d) if its a commando unit you have in a garrison... honestly theres no way you can forget where that unit is lol... its a gddamn pricey unit - you WANT to know where that is at all times.
but ok, if what you want is:
a) better+quicker access to units inside garrisons
b) more info on garrisoned units (eg, veterancy/xp etc without having to ungarrison them)
im not opposed to that at all - infact (b) is particularly something id like to have.
your solution of transparent garrisons so you can see/control units inside isnt a bad idea imo, but in-terms of the actual functioning/behaviour of the garrisons i want them to stay the same -- inf inside shouldnt take damage unless the garrison is destroyed, or are cleared by garrison-clearing.