How can brand fatigue be an issue in case of two games released 5 years after the previous title in the series, and around 7 in the case of their sub-series? Launch issues - To an extent, yes, I agree. Poor quality - That is what we are talking about here right now.Originally Posted by oompah
Keep in mind C&C is not Starcraft, we do not have the luxury of a whole asian country that will buy our game even if the only difference will be graphics.
Stop acting like "the game is OK, new units, new stuff, etc., people will play it because they will" - People will NOT play it because the game has too little to offer, no matter how many new units you will add, the game will still be poor compared to other titles because of limiting gameplay which was fine ten years ago and now is simply outdated and bland.
If so, then what about RA3? The game was the best what the "oldschool" C&C gameplay had to offer, had a huge marketing campaign and somehow people didn't buy it.Originally Posted by CrazyGDIfan123'
And no, I will not believe that people didn't buy it because the post-release support was weak. Simply because you need to buy a thing first in order to care about post-release support and to learn wether it exists or not. And no, the entire gamer population does not visit C&C fan forums and does not know about wether the games are good at post-release or not. Also, up until RA3 TW had a solid post-release support, so it can't be considered an argument in this case.
And some poeple need to realise that in order for their beloved game series to continue, it needs to sell, and no matter how much they love the games, their love will not replace money from casual customers. If people do not want to buy something then it means that something is wrong with the product, and it can't be post-release support and wrong shoe on the villains foot in the cover image. Those are only thing that long-time fans care about. And we are not Starcraft fans, we do not come in millions. As RA3 has shown, we are not enough for a game to be even considered a commercial success.and some people here need to stop obsessing about 'evolving' the genre or making cnc's more 'realistic' and whatnot
Bitching "DO NOT TOUCH MAH GAMEH JUST TURN UNIT A HP FROM 99 TO 89 AND THE GAME WILL WORK" will not help.
I would also like to note that the majority of this fan community seems to think adding a bit of realism like a cover system will be a good addition to the series, according to the poll results: