Command Conquer Generals 2 (Awesome I know)
There are a couple things I would like to suggest about the game and possible ideas that may help in its development (I'm assuming that the game isn't completely finished yet).
Please feel free to critisize, constructive critisicim is very...VERY welcome
Campaign - Cause & Effect
This was a new idea I was thinking whilst I was playing Mass Effect 2, I thought "Hey maybe If I fail this mission, then the mission I'm going to get next is different to the mission I was going to get If I had won the mission"
Have you ever had that thought.... just maybe, just on how you command your forces influences the story? I mean it means your really PLAYING the game, since you are a part of it. Its not the fact that your being told the story but you are also a part that influence how the story will follow.
Therefore in accordance, if a main character were to somehow die, the next mission should have that character missing (I know this is obvious, just wanted to point it out).
Another one is the following the example. If you play the campaign, then start off as faction A (Lets say America), you win, accumlate resources, certain researches, particular unit types, characters chosen and etc etc. The next faction, faction B (lets say hypothetically China) is to go against the faction A - It should be that, when playing as faction B, it would be you facing yourself entirely (not really since its an AI). The better the player, the harder the campaign, since the only enemy is really you. I'm not saying rule out your basic AI's that do the predictable stuff over and over again, all I'm saying it will be interesting to see a twist in the story.
The AI system when playing should have a particular behavourial pattern too, depending on what kind of behaviour, should have a impact on how a player performs. AI should learn to adapt to human psychological behaviours - example:
If a player were to build many economic structures and units, its obvious (once found out) that during late games he will switch to production mode and swipe off the game in the end. So the AI adapts by constantly sending harrassing units to deter that method.
If a player were to produce massive quantities of soldiers, then the AI would adapt by playing defensively.
These are some of the thing I'd like to point out, but I have so many more ideas which I wish to write down, yet I don't have time because I have an assignment due hahaha.
Campaign - Choices & Characters
There should be a system where difficult choices should be consider that really entreat the human psychic - choices that may affect a player emotionally. I found this quite apparent in the Modernwarfare series - Ghost died (I was SOOO pissed), Sandman? (NOOOOOOOOOOOOOOOOOOOOOO *cries*) and don't get me started on Soap... :*(
Disregarding that, the game should have characters/storyline that will leave the player breathless, heartbroken and emotionally affected. (It felt so good when I got to see Markarov dead ehhehhheheh ).
It should give more than two choices when deciding on moral/economic/militaristic/etc...as I have found it more difficult for which one to choose when it was just "Destory nation" "Free Nation". Every single thing should have a condition to it to - example destroy nation results in increased media attention, unhappiness increases yet gains land, more production and etc etc. There should be roughly three choices or more to everything.
"Oh my god this game is boring, always two choices - the same, Hey whats this? Deus Ex huh? woah...WOAH, FARRRRRR this game is DAH SH!T, (At a difficult scene) ohhh what do I choose, dammit! Wait that might get her killed but this one can't really, arrrrgh, stupid ni##a woman" - My own brother playing Deus Ex Human Revolution
Choices encaptivates us and sucks us in. Deus Ex is a superb example. The only game I found to be so captivating in storyline and choices. It serves a good example, for those who have no idea what it is, go out and buy it - seriously I got pissed, happy, mysterfied, curious - its an emotional rollarcoaster. .
I don't know... this is all my personal opinion, this is (yes) uneducated lash of idea being spouted but I hope you get the message. EA should play their own games, other companies games and take the best attributes from others.
If you got any ideas please share below