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  1. #131
    Captain Alaskan_Viking's Avatar
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    Quote Originally Posted by RealWar View Post
    If something is too unrealistic for your tastes, why in the world are you playing a video game? Video games were made to be forms of entertainment. If you prevent yourself from having fun because one little thing is a tad unrealistic, please, stop playing video games.
    This is just so ignorant and wrong on so many levels and makes so many false assumptions that I am ashamed for you.

    The notion that people should just stop playing video games if some games are unrealistic is simply idiotic.

    You implied that video games are intended for entertainment and thus if somebody derives no entertainment from them then there is no purpose in that person playing any video game whatsoever, that is flatly false because not every video game is intended purely for entertainment; some are intended as educational tools. In fact the very activity of human play itself evolved as a way for us to explore our surroundings and learn.

    Furthermore you asserted, that because games are for entertainment, that a person should enjoy them regardless of whether or not they conform to his own personal taste, this is so absurd that I truly hope it should be readily apparent to any intelligent person who reads your post. Everyone has different taste, not everyone enjoys the things you enjoy sir, some people enjoy Little ponies and circus bears being fired out of cannons, some enjoy abstract art while others enjoy realism, this is true in any form of entertainment and art.

    Using your logic one could argue that sense music is intended for entertainment, then anybody who does not enjoy Justin Bieber, because it is "just a tad" too bobble gum for his taste, should not listen to music.
    Last edited by Alaskan_Viking; 04-09-2012 at 04:07 AM.
    "Not with our current Economical Budget We aint. :P Lets just stick to what we have now alright?"

    Commander32, in response to talk of future US 6th generation fighter aircraft.

  2. #132
    Colonel Kyang's Avatar
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    C&C is educational! .






  3. #133
    Captain Alaskan_Viking's Avatar
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    Quote Originally Posted by Kyang View Post
    C&C is educational! .
    Damn right! Young me learned way back in 1996 that the commies were still out to get me...
    "Not with our current Economical Budget We aint. :P Lets just stick to what we have now alright?"

    Commander32, in response to talk of future US 6th generation fighter aircraft.

  4. #134
    Quote Originally Posted by RealWar View Post
    If something is too unrealistic for your tastes, why in the world are you playing a video game? Video games were made to be forms of entertainment. If you prevent yourself from having fun because one little thing is a tad unrealistic, please, stop playing video games.
    You're kind of missing the point, that VTOL is just stylistically ridiculous and scifi-esque and that's not quite what the Generals Universe is supposed to be. If that were a trailer for the next Tiberium game I would have no problem with it. Obviously Generals is still a video game and set in the near future which gives it a little bit of wiggle room with the believability of some of it's content but to me (and a few others it seems), the over-the-top EU VTOL is just sticking out like a sore thumb.

    2030 isn't really all that far away from now, and is only a meager 10 years after the first Generals. That VTOL doesn't look like an even half-serious prediction of real military hardware available in 2030, it looks like it just flew out of a bad syfy original movie set in 2030.

  5. #135
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    What bad syfy movies? Everyone knows that sci-fi is an accurate prediction of the future, how we'll have flying cars by 2019 and how over 15,000 years from now, nuclear power will be our most advanced source of power generation (brownie points to anyone who gets the references).

    All in all, I think it's a delicate balance that Generals 2 had to tread, if only from the sense of the first game. I wouldn't classify either Generals or Zero Hour as sci-fi, but keep in mind that the US faction had lasers and particle cannons. The EU doesn't need to have the same level of tech, but it's a general expectation in RTS games set in the future that the technology will develop accordingly with each installment (e.g. the Tiberian series). Ultimately I think the game's level of tech has to use that of the original games as its benchmark more than the real world.

  6. #136
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    I think I realize now what I dislike about the artistic style of Gen 2.

    http://www.slashfilm.com/orangeblue-...movie-posters/

    It has fallen into the "orange-blue" contrast trap. everything is either blueish or orange or white.

    When you realize this, you can't "unsee" it any more.
    Last edited by Victimizer; 04-09-2012 at 09:24 PM.

  7. #137
    Brigadier General Commander32's Avatar
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    Quote Originally Posted by Victimizer View Post
    I think I realize now what I dislike about the artistic style of Gen 2.

    http://www.slashfilm.com/orangeblue-...movie-posters/

    It has fallen into the "orange-blue" contrast trap. everything is either blueish or orange or white.

    When you realize this, you can't "unsee" it any more.
    I don't really see it in the GLA units...

    My quote:
    'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '

  8. #138
    Major Alex06's Avatar
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    Quote Originally Posted by bombspy View Post
    They won't make a commercial 1 year before the release.
    Assassin's Creed 3 would like to disagree with you.

    Quote Originally Posted by Whoopu2 View Post
    You're kind of missing the point, that VTOL is just stylistically ridiculous and scifi-esque and that's not quite what the Generals Universe is supposed to be. If that were a trailer for the next Tiberium game I would have no problem with it. Obviously Generals is still a video game and set in the near future which gives it a little bit of wiggle room with the believability of some of it's content but to me (and a few others it seems), the over-the-top EU VTOL is just sticking out like a sore thumb.

    2030 isn't really all that far away from now, and is only a meager 10 years after the first Generals. That VTOL doesn't look like an even half-serious prediction of real military hardware available in 2030, it looks like it just flew out of a bad syfy original movie set in 2030.
    "Not what Generals should be". Correction, not what *you think* Generals should be. I get it that some people don't like it, but I don't have a problem with it. It's a game, and some detail this minor is not nearly important. Many people feel the need to have something really intelligent look picture perfect. I don't see that necessity. It's a stereotype that has been pushed because many people assume that anything that looks unrealistic or "cool" cannot be intelligent. Intelligent and "cool" are not opposites. Take a look at intelligent movies and games that also follow the rule of cool, such as Deus Ex, Matrix, Inception, and Mass Effect. Tell me those don't have unnecessarily overcomplicated art styles.

    I personally like the art style they went with. It's attractive to the eye and keeps the player engaged. This choice was made for artistical and functional reasons. I also find it fits well with the gameplay, because the gameplay is not entirely realistic, as with Company of Heroes, which has a more dark and realistic tone. We are not the development team, so we can only raise our concerns and opinions, not change this decision ourselves. The original shapes and modern-futuristic look makes things easier to look at, especially considering how realistic the games on this engine look, and how being able to tell different units apart is important in a serious, competitive RTS game such as this.

    Furthermore, this video is significantly old, as hinted by that picture taken from it; A picture which we've seen months ago. (In November, to be more specific) This may not be a valid representation of a vehicle the EU have in their arsenal in this game anymore.
    Last edited by Alex06; 04-09-2012 at 11:54 PM.

  9. #139
    Might as well give the GLA a giant bipedal mech made of cobbled scrap metal and wielding a giant scimitar because it's "just a game" and "not what I think Generals should be."

    But I'm sure they're saving that for Generals 3, the community hasn't been dumbed down quite enough for THAT yet.
    Last edited by Whoopu2; 04-10-2012 at 12:01 AM.

  10. #140
    Captain Alaskan_Viking's Avatar
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    Take a look at intelligent movies and games that also follow the rule of cool, such as Deus Ex, Matrix, Inception, and Mass Effect. Tell me those don't have unnecessarily overcomplicated art styles.
    OK, I'll bite.

    Deus Ex.

    A shitty remake of a once great game, the art style is generic and forgettable, the few elements which are memorable are that way because the obvious attempts at being "Cool" are so over the top as to be laughable.

    The Matrix.

    The first one (the only really good one of the movies IMHO) was actually farely realistic in terms of the art style of the equipment. They all wore modern real world clothes, ran around in a modern real world city, drove modern real world cars and shot modern real world guns. Sure the direction, plot, and action took liberties with the laws of physics, but the actual art style of regular objects was, well, regular, which helped make the reality shattering elements of the story more real and believable. Even the sci fi ship in the future/non matric world had a rusty, modern, even retro look to it, with industrial metal construction and 1990's computers.

    Inception.

    As with the Matrix, this movie had an unrealistic plot with reality bending elements, but the actual art direction was gritty and realistic. You could not accurately describe the movie with the term "cartoony" like you could the EU vehicles seen thus fare.

    Mass Effect

    This did have an obvious and pervasive "style over function" arty style philosophy. And the art style is frankly generic and pretty lame. I played the first game and I thought the gameplay and story elements were good, but the art was laughable.

    Oh look, that soldier is a female, so her armor should be white with bright pink stripes like barbie!
    Last edited by Alaskan_Viking; 04-10-2012 at 12:07 AM.
    "Not with our current Economical Budget We aint. :P Lets just stick to what we have now alright?"

    Commander32, in response to talk of future US 6th generation fighter aircraft.

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.